ldtteam / minecolonies-features

This is a repo only to discuss minecolonies features (requested and planned)
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Guard structures doesn't show hostile mobs from mods in the target list. #319

Open warning-djkajslh opened 3 years ago

warning-djkajslh commented 3 years ago

Prerequisites

Context

Is your feature request related to a problem?

Yes, the fact that guards will ignore modded monsters until they are able to hit a citizen is irratating, when I checked the list in the guard structures, the mob doesn't shown in the list Tested with: Ice and Fire Mutant Beasts Alex's mobs Rats (yes)

Enhancement or Change description

Please make it so other hostile mobs from mods will be recognized and appear in the target list, so guards can auto kill them.

Notes or related things

Illagers from Ravage and Savage is recognized, maybe because they are just extended illagers?


Viewers

ravenbuilder934 commented 3 years ago

This should already happen (as long as the mobs are marked hostile). I'll doublecheck

kihgy commented 3 years ago

It seems a few mobs from Ice and Fire does count such as Trolls, but other hostile mobs are no where to be found: dread mobs, siren, cyclops, stymphalian birds...