[X] I am running the latest alpha version of MineColonies and Structurize for my Minecraft version.
[X] I checked the MineColonies/Structurize wiki and made sure my issue is not covered there.
[X] I made sure that this issue is not a duplicate of any existing issue.
Context
Minecraft Version:
MineColonies Version:
Structurize Version:
Related Mods and their Versions:
Expected behavior
Guards will be able to easily detect far away threats.
Actual behavior
Guards fail to detect enemies that are right next to them most of the time, leaving the enemy to freely attack other citizens first.
Steps to reproduce the issue
Establish a well fortified colony in Creative mode.
Spawn some hostiles about 10 blocks away from any of your guard.
Watch how easy for the mob to see the guards, while the guards just being dumb and continue to their patroling, not doing anything until the mob is right next to it.
Logs
latest.log:
crashlog:
Notes
Imo it would be fair to improve the detection range of guards, with the new 1.18 lighting spawn it would make it so hostile mobs can only spawn far outside the colony.
Viewers
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Guards seems to have the biggest problem when fighting evokers, who distracted them with its minions and quickly ran out of the guard's detection range.
Prerequisites
Context
Expected behavior
Guards will be able to easily detect far away threats.
Actual behavior
Guards fail to detect enemies that are right next to them most of the time, leaving the enemy to freely attack other citizens first.
Steps to reproduce the issue
Logs
Notes
Imo it would be fair to improve the detection range of guards, with the new 1.18 lighting spawn it would make it so hostile mobs can only spawn far outside the colony.
Viewers