ldtteam / minecolonies-features

This is a repo only to discuss minecolonies features (requested and planned)
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Guards have shorter detection range than normal hostile mobs #609

Open pantsguyapp opened 2 years ago

pantsguyapp commented 2 years ago

Prerequisites

Context

Expected behavior

Guards will be able to easily detect far away threats.

Actual behavior

Guards fail to detect enemies that are right next to them most of the time, leaving the enemy to freely attack other citizens first.

Steps to reproduce the issue

  1. Establish a well fortified colony in Creative mode.
  2. Spawn some hostiles about 10 blocks away from any of your guard.
  3. Watch how easy for the mob to see the guards, while the guards just being dumb and continue to their patroling, not doing anything until the mob is right next to it.

Logs

Notes

Imo it would be fair to improve the detection range of guards, with the new 1.18 lighting spawn it would make it so hostile mobs can only spawn far outside the colony.


Viewers

pantsguyapp commented 2 years ago

Guards seems to have the biggest problem when fighting evokers, who distracted them with its minions and quickly ran out of the guard's detection range.