ldtteam / minecolonies-features

This is a repo only to discuss minecolonies features (requested and planned)
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Mine automation(advanced level 5 upgrade with research) #635

Open SivartMcDorf opened 2 years ago

SivartMcDorf commented 2 years ago

Prerequisites

Context

Is your feature request related to a problem?

Miner had to leave to drop off inventory and pick up resources.

Feature description

A shaft with a minecart behind the main shaft of the mine that has a powered rail in it that makes a large loop from top to bottom of the mine. Each level will have a stop switch that the miner will activate when mining that level, all others will remain powered so the cart will stop on that level. At the top resources for the miner would be loaded by hopper into a chest cart and be sent down to an unload station, once downloaded it moves to a load station where a chest used by the miner would empty into the cart, the cart would then release and go to the bottom of mine and loop back up the return track. Then would hit an unload station drop the goods when empty would move back to the first station to pick up new resources for the miner.

The Resource chest at the top would be filled by the couriers and the mined materials would be picked up by couriers, the chests in the mine would be handled by the miner.

One this would be cool for people to watch but would also keep the miner in the mines working, also suggest that the miner install rails in the mines and the algorithm be set so that the rails go 2-4 sections at least before breaking if possible. maybe designate branches as main or side branches, only the main branches get rails so they are unbroken as possible.

would suggest this be advanced research or possibly several types of research in order to have the builder build it and would make a large project for the mechanics' hut.

Notes or related things


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