[x ] I am running the latest alpha version of MineColonies for my Minecraft version.
[x ] I checked the MineColonies/Structurize wiki and made sure that my feature does not already exist.
[x ] I made sure that this feature request is not a duplicate of any existing feature request.
Context
Minecraft Version: 1.19.2
MineColonies Version: 1.0.1106-ALPHA
Is your feature request related to a problem?
I always want to see more buildings, and help add things to the mod that do not exist, since Kelp is needed to restore a sickness, and coral is hard to obtain, and could be used in buildings (along with sea grass) it would be nice to have a way for colonists to get these items.
Feature description
So the building would be the Cultivator: This building will make Kelp, Seagrass, and Corals (in a similar fashion to the flower shop.) It is a coastal building, that has
Composted dirt 12x per level (like the plantation.) 4 each for Corals kelp and sea grass, and uses compost to make/plant these items.
Similarly it would be locked behind research, like the plantation.
It should also have compost barrels and a furnace in its build (to make dried Kelp as a craft, and bundle it)
*The research would be 64 Kelp.
I've enclosed an image of the level 5 building built in my style (High Magic):
Notes or related things
Viewers
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Prerequisites
Context
Is your feature request related to a problem?
I always want to see more buildings, and help add things to the mod that do not exist, since Kelp is needed to restore a sickness, and coral is hard to obtain, and could be used in buildings (along with sea grass) it would be nice to have a way for colonists to get these items.
Feature description
So the building would be the Cultivator: This building will make Kelp, Seagrass, and Corals (in a similar fashion to the flower shop.) It is a coastal building, that has Composted dirt 12x per level (like the plantation.) 4 each for Corals kelp and sea grass, and uses compost to make/plant these items.
Similarly it would be locked behind research, like the plantation. It should also have compost barrels and a furnace in its build (to make dried Kelp as a craft, and bundle it)
*The research would be 64 Kelp.
I've enclosed an image of the level 5 building built in my style (High Magic):
Notes or related things
Viewers