ldtteam / minecolonies-features

This is a repo only to discuss minecolonies features (requested and planned)
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Colony weapon variety (Matchlock Ranged Firearms) #746

Closed Mr-Artillery closed 1 year ago

Mr-Artillery commented 1 year ago

Prerequisites

Context

Is your feature request related to a problem?

Yes, primarily with ranged combat, due to the lack of ranged weapon variety and I've seen no addon mods that add in certain weaponry that would suit an 18th-century Colony (Normal colony without reskins). While providing a fairly powerful but balanced weapon that could generate some interesting battles

Feature description

Essentially, It's a ranged Musket with/or Bayonet as a mid-to-end-game weapon that is meant for Mid-range to long-range engagement, while being fairly balanced with long reload times and inaccuracy (Smoothbore Musket). Colonists can be hired as the "Marksmen" Profession at guard towers.

Tech tree: Gunpowder Matchlocks (Unlocks matchlock pistol, short-range combat, unlocks early game defense) Smoothbore Musket (Unlocks Musket, Mid to short-range combat) Rifled Musket (Unlocks a Sharpshooter variant with increased range and Accuracy) Bayonet (Attachment to the Musket, allowing for close-quarter combat if a hostile player/mob gets too close!) Breechloading Upgrade (Significantly Reduced reload time)

Notes or related things

To make things balanced, I would suggest making the Matchlock NPC-only weapons, so players can't abuse the Musket's damage output


Viewers

Thodor12 commented 1 year ago

We specifically have knights and archers, separate guard types. We're not going to introduce a "one does it all" kind of weapon.

Not to mention that making a standalone weapon doesn't actually do anything, because separate guard types will utilize different weapons.

That being said there are plans for axe bearers, horseback riding and possibly crossbowmen.

Thodor12 commented 1 year ago

Ray confirmed on stream that this is not within the current scope of the mod/minecraft