[+] I am running the latest alpha version of MineColonies for my Minecraft version.
[+] I checked the MineColonies/Structurize wiki and made sure that my feature does not already exist.
[+] I made sure that this feature request is not a duplicate of any existing feature request.
Context
Minecraft Version:
MineColonies Version:
Is your feature request related to a problem?
No, just a lot of useful ideas. I've had these for a long time so the list is rather long, sorry! :)
Feature description
Suggestion to add a city planner building/citizen job
Notes or related things
Idea is to either make the Town Hall have a citizen job and make it more lively, or add a city planner hut block of sorts where you can get support for your colony's design and management.
Some uses/ideas for the job:
Offer advice on what huts to get next. Great for starters who have no idea of what is the best steps to expanding your colony and getting it running in a good order. Can encourage use of the Wiki here as well :)
Combines all needs from all the colonists and gives you recommendations based on the colony's stats.
ex: a few of your citizens are sick, it's spreading, it recommends you get a Hospital running in ___ location and can maybe even offer you steps on how to get there. This would help people understand the use of a University and build it sooner, due to it's importance.
ex: Your colonists in ___ region are wanting guard towers near them to feel safe.
It can maybe even offer suggestions on where to place buildings and show you the recommended places to build your hut blocks based on the environment and general needs of the hut block.
Ex: Showing a region to place the Forester's Hut in, like a forest nearby within the colony region. Or a mine/quarry in a good cave region.
Citizens get bored when you're not expanding and upgrading the colony, they'll get lazier and work slower when they have no motivation. At some point players do stop expanding their colony so maybe adding a research branch in the university to stop the citizens from losing motivation would help with that. Motivation would be a cool Happiness stat to add with all the other citizen stats. - City Planner can suggest expanding the colony with things like a mystical site, decorations, walls, etc. This would encourage people to continue working on their colony. Making decorations, walls, roads, etc. more useful would be a really good idea.
Encourage having multiple town halls and multiple city planners :)
Encourage citizens having kids rather than just using the Tavern to get new citizens. Spouses have a bonus when near each other, like increasing their happiness and displaying hearts above their head or something when they're near their spouse or family. So when they're sleeping at night they wake up with this bonus and it makes them work a little faster during the beginning of their work day.
Viewers
Add a thumbs-up to the feature request to vote for it. This helps the request become more visible to the team and doesn't clutter the comments.
Add a comment if you have any insights or background information that isn't already part of the conversation.
Prerequisites
Context
Is your feature request related to a problem?
No, just a lot of useful ideas. I've had these for a long time so the list is rather long, sorry! :)
Feature description
Suggestion to add a city planner building/citizen job
Notes or related things
Idea is to either make the Town Hall have a citizen job and make it more lively, or add a city planner hut block of sorts where you can get support for your colony's design and management. Some uses/ideas for the job:
Offer advice on what huts to get next. Great for starters who have no idea of what is the best steps to expanding your colony and getting it running in a good order. Can encourage use of the Wiki here as well :)
Combines all needs from all the colonists and gives you recommendations based on the colony's stats.
ex: a few of your citizens are sick, it's spreading, it recommends you get a Hospital running in ___ location and can maybe even offer you steps on how to get there. This would help people understand the use of a University and build it sooner, due to it's importance.
ex: Your colonists in ___ region are wanting guard towers near them to feel safe.
It can maybe even offer suggestions on where to place buildings and show you the recommended places to build your hut blocks based on the environment and general needs of the hut block.
Ex: Showing a region to place the Forester's Hut in, like a forest nearby within the colony region. Or a mine/quarry in a good cave region.
Citizens get bored when you're not expanding and upgrading the colony, they'll get lazier and work slower when they have no motivation. At some point players do stop expanding their colony so maybe adding a research branch in the university to stop the citizens from losing motivation would help with that. Motivation would be a cool Happiness stat to add with all the other citizen stats. - City Planner can suggest expanding the colony with things like a mystical site, decorations, walls, etc. This would encourage people to continue working on their colony. Making decorations, walls, roads, etc. more useful would be a really good idea.
Encourage having multiple town halls and multiple city planners :)
Encourage citizens having kids rather than just using the Tavern to get new citizens. Spouses have a bonus when near each other, like increasing their happiness and displaying hearts above their head or something when they're near their spouse or family. So when they're sleeping at night they wake up with this bonus and it makes them work a little faster during the beginning of their work day.
Viewers
Add a thumbs-up to the feature request to vote for it. This helps the request become more visible to the team and doesn't clutter the comments.
Add a comment if you have any insights or background information that isn't already part of the conversation.