[x] I am running the latest alpha version of MineColonies for my Minecraft version.(and Read the source on master branch)
[x] I checked the MineColonies/Structurize wiki and made sure that my issue is not covered there.
[x] I made sure that this change request is not a duplicate of any existing change request.
Context
Minecraft Version: 1.19
MineColonies Version: Git tag 015eeeb (current master)
Related Mods and their Versions: -
Is your feature request related to a problem?
Currently I'm evaluating to create an expert Mod Pack on the back of minecolonies. I'd love to modify the lucky ore chance by the mine level.
Enhancement or Change description
I prupose an extension of the config. If present the folowing should be interpreted:
[gameplay]
# ...
#Chance to get a lucky block in percent. [Default: 1]
#Range: 0 ~ 100
luckyblockchance = 1
#Overrides when present the luckyblockchance property for miners on the corresponding level
luckyblockchanceLevel1 = 1
luckyblockchanceLevel2 = 1
luckyblockchanceLevel3 = 2
luckyblockchanceLevel4 = 2
luckyblockchanceLevel4 = 3
#..
[compatibility]
# ....
#Overrides when present the luckyores property for miners on Level 1
luckyoresLevel1 = ["minecraft:coal_ore!64", "minecraft:iron_ore!32"]
#Overrides when present the luckyores property for miners on Level 2
luckyoresLevel2 = ["minecraft:coal_ore!64", "minecraft:iron_ore!32", "minecraft:gold_ore!16"]
# continue with level 3-5
# ....
Notes or related things
If accepted I'd could try to implement it my self.
Viewers
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Prerequisites
Context
Is your feature request related to a problem?
Currently I'm evaluating to create an expert Mod Pack on the back of minecolonies. I'd love to modify the lucky ore chance by the mine level.
Enhancement or Change description
I prupose an extension of the config. If present the folowing should be interpreted:
Notes or related things
If accepted I'd could try to implement it my self.
Viewers