ldtteam / minecolonies-features

This is a repo only to discuss minecolonies features (requested and planned)
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1.20.1 Request- Mod Compatibility with the "Stash" block #793

Open litjohn50 opened 8 months ago

litjohn50 commented 8 months ago

Prerequisites

Context

Is your feature request related to a problem?

Yes it is Read below

Having a stash only interactable with a hopper is a bad idea.

  1. excessive hoppers tend to have poor performance on a server, mainly when there is no proper output, as it keeps trying to send an item even when it is full.
  2. If I try to automate with a hopper (because its so awfully slow), couriers will keep on running back and forth just to grab a few items at a time. Because they assume that is all I am giving them. (Look at a picture below)

Enhancement or Change description

Allow mod interactions with the stash. This is to allow some automation for modpack makers and city builders with minecolonies a bit more friendly.

Notes or related things

The only other vanilla block that blocks modded interactions like this shouldn't be the composter.

As the stash acts like a chest with a GUI, it should act like most modded chests that have compatibility with modded item transportation.


image Couriers coming back multiple times to grab a few items image

Viewers

MotionlessTrain commented 8 months ago

It already should work like any modded inventory with respect to item transfer options. The fact that hoppers work often indicates that other modded transportation options work too. It is strange that mekanism's pipe doesn't want to connect (but on the other hand, I've seen that those have had issues with other modded inventories from other mods as well, whereas other pipes from other mods worked fine)

litjohn50 commented 8 months ago

So, this is still a feature request. or should it be a bug report? Can you give me an example of a mod compatible with the stashes on 1.20.1?

MotionlessTrain commented 8 months ago

Unfortunately, I have a hard time recalling technical mods that are up to date in 1.20.1 (I haven't played with technical mods lately), so if any of the mods I mention are not in 1.20.1 yet, sorry for that

Mods like pipez should work correctly, or computercraft, refined storage/applied energistics, XNet, etc.