Open mc-kaishixiaxue opened 8 months ago
Currently, this is intended; the names are chosen by the designer of the style and are considered proper names (thus not to be translated).
We are considering ways to translate some aspects of style packs, but there are some complications.
I think we could try to resolve it as a translations tring client side? Like, if com.minecolonies.foldername resolves, use that, else just plain.
And then the default folder names we add
My 2 cents: just add nameTkey (or any other Tkey source) to desirable packs and use that on client if present and if Tkey resolution success via Component.translatable(nameTKey).getString().equals(nameTKey)
else use the name just like now
I already have translation code on a private branch, just waiting for a prerequisite PR.
Is there an existing issue for this?
Are you using the latest MineColonies Version?
Did you check on the Wiki? or ask on Discord?
What were you playing at the time? Were you able to reproduce it in both settings?
Minecraft Version
1.20.1
MineColonies Version
1.20.1-1.1.289-BETA
Structurize Version
1.20.1-1.0.653-BETA
Related Mods and their Versions
No response
Current Behavior
I found
pack.json
inminecolonies...BETA.jar\blueprints\minecolonies\*
path, thename
anddesc
texts are both English. They can't be translated to other language on Crowdin, unless I translate them manually. Every time the mod uploads a newer version, I have to translate them again, which are very troublesome.Expected Behavior
I hope
pack.json
'sname
anddesc
texts can be translated on Crowdin.Reproduction Steps
Chinese Simplified
;Urban Savanna
, the Crowdin doesn't have it.Logs
No log
Anything else?