ldtteam / minecolonies-features

This is a repo only to discuss minecolonies features (requested and planned)
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Command to unlock a research + "Research Paper" item that instantly unlocks a research. #802

Open PrincessFelicie opened 7 months ago

PrincessFelicie commented 7 months ago

Prerequisites

Context

Is your feature request related to a problem?

I want to build a village schematic inspired by things like Pacifidlog town from Pokémon, the real life floating islands of the Uru people, and various speculative works of ocean colonization in the near future. I was thinking of using Bamboo as my primary building material, but the plantation, the required building for citizen-automated bamboo collecting, requires a level 2 university (and builder's hut to build it), a total of three farm levels, and two researches. Following that, I thought that a way to mark some researches as unlocked from the start depending on the selected colony pack could be interesting, and eventually thought that the best way to go about it would be adding an item that can start in the colony style's supply ship's chest that unlocks the plantation research and consumes itself upon right-clicking, as this item could potentially serve dual duty as an extremely rare loot (or stay a creative-only item, I'm not here to judge what feels the best balance-wise). At the minimum, I was surprised to see that there is no /mc command that simply unlocks a research for a given colony.

Feature description

Notes or related things


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Talyda commented 7 months ago

You already can almost instantly complete a research in creative mode. And pretty sure you can make a datapack to unlock a specific research if you feel a need