Related Mods and their Versions: max version for 1.20.1 (checked today)
Is your feature request related to a problem?
kind of. a hut production producing 2 ressource : one is not following my colony need (badly) and the second one is over flowing my warehouse
Enhancement or Change description
adding the ability for the cowhand, rabbit hut, and chicken farmer to sacrifice "(edit :) a part of" the meat production for an increasing output of the other ressources
Notes or related things
i got a high demand on leather so i made a cowhand and a rabbit hut, tho it still dont cover my needs in leather, but i'm rolling on food, i had to made a leather farm, and also often get rid of some steaks (raw beef and rabbit are filling my warhouse racks, and my cooks are using a lot of fuel to cook the beef i dont need (as they keep cooking it). this setting option would be a time, place, fuel saver
Is your feature request related to a problem?
kind of. a hut production producing 2 ressource : one is not following my colony need (badly) and the second one is over flowing my warehouse
Enhancement or Change description
adding the ability for the cowhand, rabbit hut, and chicken farmer to sacrifice "(edit :) a part of" the meat production for an increasing output of the other ressources
Notes or related things
i got a high demand on leather so i made a cowhand and a rabbit hut, tho it still dont cover my needs in leather, but i'm rolling on food, i had to made a leather farm, and also often get rid of some steaks (raw beef and rabbit are filling my warhouse racks, and my cooks are using a lot of fuel to cook the beef i dont need (as they keep cooking it). this setting option would be a time, place, fuel saver