ldtteam / minecolonies-features

This is a repo only to discuss minecolonies features (requested and planned)
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Aging, Lifecycles and Dangerous Diseases #826

Open YumatanGames opened 3 months ago

YumatanGames commented 3 months ago

Prerequisites

Context

Is your feature request related to a problem?

This is not a response to a problem, but an enhancement designed to deepen the MineColonies experience by introducing a complex lifecycle system that incorporates aging, skill progression, detailed disease mechanisms, and the impactful journey of citizen legacy.

Enhancement or Change description

Summary This proposal introduces detailed aging, realistic disease progression, a nuanced lifecycle system, and apprenticeship for your Minecolonies citizens. These changes aim to deepen the gameplay, encourage long-term strategic planning, and create a stronger emotional connection with the colonists who build and shape your world.

Aging and Evolving Skills

Enhanced Diseases: Challenge and Realism

The Cycle of Life: Apprenticeships, Retirement, and Legacy

Hospital and Disease Care

The Hospital's level now plays a vital role in disease management:

Gameplay Impact

These changes add depth and complexity to Minecolonies, encouraging thoughtful choices and fostering a stronger connection with colonists as living, evolving individuals. Players will be inclined to:

Notes or related things

Implementing this system offers a more immersive, challenging, and emotionally engaging gameplay experience, encouraging players to invest more deeply in their colonies and the lives of their colonists.


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