ldtteam / minecolonies-features

This is a repo only to discuss minecolonies features (requested and planned)
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Lamplighter Profession #830

Open YumatanGames opened 3 months ago

YumatanGames commented 3 months ago

Feature description

Introducing the Lamplighter profession to MineColonies would add a dynamic new layer to colony management, focusing on improving safety, aesthetics, and navigation through systematic lighting.

Profession Overview: The Lamplighter would be tasked with identifying and illuminating dark areas within the colony, using a variety of light sources to prevent mob spawning and enhance the colony's beauty.

Profession Progression:

Automatic Decoration and Illumination: The Lamplighter would automatically choose locations and styles (based on the Town Hall style) for placing decorations and light sources. As the colony expands, the Lamplighter continuously identifies new dark spots for illumination. This automated process ensures that the colony remains well-lit and visually appealing without requiring constant player intervention.

Underground Lighting: While the Lamplighter can illuminate underground areas, this task comes with inherent risks due to potential mob encounters. Players can toggle this option based on their assessment of risk versus benefit.

Notes or related things

This proposal aims to automate and enrich the colony lighting process, making it a seamless part of the colony's growth and development. By introducing the Lamplighter profession, players can focus more on strategic decisions and less on micromanaging light placement, all while enjoying a more lively and attractive colony environment.


SomLuzur commented 3 months ago

I could see this as a secondary builder profession, like how you can hire a miner or a quarrier in a mine.