[X] I am running the latest alpha version of MineColonies for my Minecraft version.
[X] I checked the MineColonies/Structurize wiki and made sure that my issue is not covered there.
[X] I made sure that this change request is not a duplicate of any existing change request.
Context
Minecraft Version: 1.20.1 -
MineColonies Version: 1.20.1 - 1.1.590
Related Mods and their Versions: none other than requirement
Is your feature request related to a problem?
I'm currently playing in a really wide and spreaded colony, and colonist, especially courier tends to stop and really struggle to pathfind when they have to run from one corner of the colony to the other.
Enhancement or Change description
Currently the pathfinding of colonist is limited a fixed number of block and if your colony is bigger than that, they won't be able to pathfind properly. I suggest to make this number configurable so colonist can still manage in really large colony, at the cost of more cpu usage.
Notes or related things
Pathfinding is consume exponentially more cpu as the number of blocks consider increase. Increasing the number in the config could make the game really laggy if the server is not strong enough.
Viewers
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Prerequisites
Context
Is your feature request related to a problem?
I'm currently playing in a really wide and spreaded colony, and colonist, especially courier tends to stop and really struggle to pathfind when they have to run from one corner of the colony to the other.
Enhancement or Change description
Currently the pathfinding of colonist is limited a fixed number of block and if your colony is bigger than that, they won't be able to pathfind properly. I suggest to make this number configurable so colonist can still manage in really large colony, at the cost of more cpu usage.
Notes or related things
Pathfinding is consume exponentially more cpu as the number of blocks consider increase. Increasing the number in the config could make the game really laggy if the server is not strong enough.
Viewers