Closed kedamono closed 4 years ago
This is currently intended, because the request system will fetch these automatically and needs explicit requests.
Ok, the problem is more that the miner should not be able to use the diamond pickaxe at all
The thing is we can't simply let him continue because we don't know if this block might block him on the way or block the building of a certain block etc.
2017-05-18 17:46 GMT-03:00 xavierh notifications@github.com:
Ok, the problem is more that the miner should not be able to use the diamond pickaxe at all
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Well, unless I'm in cheat mode, there's no way for me to break the block. And I used diamond, because it's a vanilla block. If you're using Tinker's Alloys, you get things like Vibranium, which are end game level blocks. The thing is, if he's running into blocks neither he nor I can break, he's stuck and I'm stuck. I'll end up being the miner and he gets to sit around doing nothing.
If he can't mine it, and I can't mine it, the only thing for it is to mine around it.
Those blocks spawn that "early" in game? We could make a button with "destroy block if can't mine" in the gui of the miner. So he would actually destroy it but you wouldn't get the resource. (Like a player could with a too low pickaxe)
2017-05-18 19:20 GMT-03:00 kedamono notifications@github.com:
Well, unless I'm in cheat mode, there's no way for me to break the block. And I used diamond, because it's a vanilla block. If you're using Tinker's Alloys, you get things like Vibranium, which are end game level blocks. The thing is, if he's running into blocks neither he nor I can break, he's stuck and I'm stuck. I'll end up being the miner and he gets to sit around doing nothing.
If he can't mine it, and I can't mine it, the only thing for it is to mine around it.
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I don't know if you can beat a Vibranium block to death or not. I'll have to try it first to see if it can be done and let you know. But if it's an option, I'm all for it.
Its not necessary to know if its possible for a player xD It will be possible in code xD
2017-05-18 19:36 GMT-03:00 kedamono notifications@github.com:
I don't know if you can beat a Vibranium block to death or not. I'll have to try it first to see if it can be done and let you know. But if it's an option, I'm all for it.
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Could you rename and reformulate this issue for this?
2017-05-18 19:40 GMT-03:00 Ray Neiheiser ray.neiheiser@gmail.com:
Its not necessary to know if its possible for a player xD It will be possible in code xD
2017-05-18 19:36 GMT-03:00 kedamono notifications@github.com:
I don't know if you can beat a Vibranium block to death or not. I'll have to try it first to see if it can be done and let you know. But if it's an option, I'm all for it.
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Yes I can. I also found out that only Vanilla tools will break blocks. Tinker tools won't break them.
Updated and reworded.
That's funny, which ones of them?
2017-05-18 20:45 GMT-03:00 kedamono notifications@github.com:
Yes I can. I also found out that only Vanilla tools will break blocks. Tinker tools won't break them.
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Vibranium, which kind of makes sense. I think it's true of all ores for the most part with Tinker's Construct.
I don't think it should destroy the block, if the miner find diamond and destroy it I would be really annoyed.
I agree with xavierh, if a miner finds a diamond block or worse, emerald or Lapis and just "breaks" it becasue he doesn't have the right tool atm, that would be very bad and the player might not even know that he's losing all those ores either.
@kedamono what mod are you using that installs Vibranium (cause tinkers doesn't install any ores except ardite and cobalt and they are in Nether) and if that mods specifies a config for the blocks to spawn or not and in what percentage or levels? That specific mod calls for what type/level of tool to break it?
I don't think specific third party mods (configurable or not by player) should break the mechanics of the miner to accomodate that mod in this way. That IMO should be a player configuration/decision to add/configure third part mods or not.
Also agree with xavierh that "if" anything a config option could be set to let miner destroy what can't be mined. Set to "off" by default.
I'm on the Realistic Minecolonies server and it has "Tinkers Alloying Addons" and that adds a lot of unbreakable ores when you use a Tinker's pickaxe. Vanilla pickaxes can break the ores after a lot of hitting. Many of the ores occur near the surface and that's a problem. Vibranium is one, and it's occurring at Y=64, so almost at the surface.'
Edit: Fixed it for the correct mod. Sorry.
A new wrinkle, the miner is now requesting a "level 7 hut".
Discussed with Raycoms:
On each encounter with an ore that he can't mine with the current tool: he checks every of his inventories for a better tool if currentToolLevel < hutLevelToMaxToolLevel
, if so complains about a better tool needed and removes the ore from an ignore list (described later), otherwise go further ˇˇˇ
Have a switchable button in a new page in the miner's hut: Always ask and Always destroy (self-explanatory)
On Always ask it will produce a chat message requesting the player to go to the miner hut (miner waits on the place he is). In the new page it will display the current request (under the switchable button) which will contain: block texture, block name, block pos, current mining level (?), both of tool levels (?), buttons: destroy once, ignore, player solve. Buttons in the same order:
Ignore list displays all ignored ores (block texture, block name) with option to remove it from this list
Closed in favor of joint issue.
Minecolonies version
version 1.10.2-0.7.984
Expected behavior
Actual behaviour
Steps to reproduce the problem
When the miner encounters the diamond ore block, he stops working and generates the request for a Diamond or better grade pickaxe.