Open JetStorm91 opened 4 weeks ago
Quick update for clairity, and to beat anyone who'll suggest it, firing and re-hiring the couriers will help, but only for 1 or 2 tasks, that's it, then they go right back to idling
Hmm, I can not reproduce this locally, can you send us a world export?
Hmm, I can not reproduce this locally, can you send us a world export?
i'll do you one better, i'm providing you the forge file with the world save included, if you can't replicate it, it might be a compatability issue with one of the other mods
Is there an existing issue for this?
Are you using the latest MineColonies Version?
Did you check on the Wiki? or ask on Discord?
What were you playing at the time? Were you able to reproduce it in both settings?
Minecraft Version
1.20
MineColonies Version
1.1.694
Structurize Version
1.0.760
Related Mods and their Versions
Current Behavior
After updating from Minecolonies version 1.1.677, a majority of the couriers seem to idle around the level 3/4 warehouse i'm using, the Minecolonies pack version that has the built in courier huts, they often leave the warehouse but go only around 10 blocks away before heading back inside, they also stand on the racks on the ground floor of the warehouse for a short while before moving away and repeating the behavior, even when the warehouse has tasks for them to complete, as of writing the first warehouse has 7 tasks, i have around 11 couriers in total over 3 warehouses and only 3 of the couriers do any work at a time, mainly 1 from my first warehouse and the 2 from my newest warehouse.
Expected Behavior
Couriers are to idle around the warehouse only if there are no tasks to do before, if one or multiple tasks are activated in the warehouse, the required couriers are to go off and perform those tasks.
Reproduction Steps
Logs
https://gist.github.com/JetStorm91/21ca5640ecd548761d322d4c65818229
Anything else?
No response
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