Closed RyTechro closed 4 years ago
Crash log please
Am Di., 15. Okt. 2019 um 15:26 Uhr schrieb TechRo <notifications@github.com
:
Minecolonies version
Version: Up to date with branch version/1.14 so 0.10.432?? Expected behavior
The postbox loads smooth and doesn't overflow the open file buffer Actual behaviour
If you place down a postbox and open it it takes a short while before the inventory fully loads. If you open the postbox a lot of times like 10 times the game crashes. Steps to reproduce the problem
- Create world
- Place townhall
- Place postbox
- Open the postbox 10 times
- ... Profit
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Seems like a memory overflow issue. It's because the postbox filters all blocks in the game and that's slow. I have to find a better way on how to handle that.
Am Di., 15. Okt. 2019 um 15:36 Uhr schrieb TechRo <notifications@github.com
:
My apologies:
https://gist.github.com/RyTechro/f823fbd7aee2a1a112248ae42b33ba8e
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We got a similar issue open to this already so I'll close this here. But we're working on making this more scaleable.
If it's a memory issue something is not cleaned out correctly on closing the ui. The issue also rises when opening the postbox enough times just before it crashes and then opening a different UI
I'd suspect the garbage collector hasn't finished cleaning it up yet.
Am Di., 15. Okt. 2019 um 15:44 Uhr schrieb TechRo <notifications@github.com
:
If it's a memory issue something is not cleaned out correctly on closing the ui. The issue also rises when opening the postbox enough times just before it crashes and then opening a different UI
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The issue also occurs if the inventory opens are spread over like an hour. Is this consistent with your theorie?
That sounds weird, good job debugging this =D Opening this up a long time afterwards =D
Am Di., 15. Okt. 2019 um 16:04 Uhr schrieb TechRo <notifications@github.com
:
The issue also occurs if the inventory opens are spread over like an hour. Is this consistent with your theorie?
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I checked through the code, can't see anything where memory could leak.
Am Di., 15. Okt. 2019 um 16:10 Uhr schrieb Ray Neiheiser < ray.neiheiser@gmail.com>:
That sounds weird, good job debugging this =D Opening this up a long time afterwards =D
Am Di., 15. Okt. 2019 um 16:04 Uhr schrieb TechRo < notifications@github.com>:
The issue also occurs if the inventory opens are spread over like an hour. Is this consistent with your theorie?
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That too many open files warning feels like its to blame for this.
[20:34:35] [Client thread/WARN] [structurize:blockout/]: java.nio.file.FileSystemException: /Users/robindejong/Desktop/ModdedMinecraftDevelopment/minecolonies/build/resources/main/assets/minecolonies/textures/gui/builderhut/builder_button_small.png: Too many open files
Could it be that when rendering all the files for the GUI of the postbox it opens all the icons it needs for the display and afterwards never closes them?
On second thought; its always this builder_button_small.png file. Is that loaded inside a loop that behaves unexpectedly?
After looking into this even more I belief BlockOut is to blame for this crash. Is there a way I can make a test interface with a lot of buttonimages to isolate this issue?
Also you said this issue would be reopend; but it isn't yet
Yes, there are xml files in the mod which have the GUIs you can simply add a lot of buttonimages to one of these xmls and load them. Afaik you should be able to override those gui files with a resource pack as well and add your own interace on top of an existing one.
I checked into it, and debugged it, I opened the GUI many times and the quantity of buttonImages in the memory stayed the same, so I believe it is because we're drawing so many of them and the GC doesn't have time to clean them all up. So yeah, we have to optimize this GUI in general to only display and render those we need. The best thing is probably to make it pages and not a scrolling list.
Fix pushed
Minecolonies version
Version: Up to date with branch version/1.14 so 0.10.432??
Expected behavior
The postbox loads smooth and doesn't overflow the open file buffer
Actual behaviour
If you place down a postbox and open it it takes a short while before the inventory fully loads. If you open the postbox a lot of times like 10 times the game crashes.
Steps to reproduce the problem
Crash log
https://gist.github.com/RyTechro/f823fbd7aee2a1a112248ae42b33ba8e