Closed pa1nki113r closed 4 years ago
A few questions: a) Does this happen on all resources or mainly on doors, glasspanes, flowers, torches (blocks that may drop when the builder replaces the block under them).
b) Does he re-request it but page 2 of the builder hut still detects it as in the hut?
A) It's done it for different types of colored whool, blacksmith tables, oak fences, and other blocks. So I'd say all resources as far as I've seen
B) I've checked this and can confirm that they are no longer detected when in the hut's inventory. When I place required items using the page two method, it says they are there, but when I come back to the builder when he has the red request icon above his head, he's requiring the items I've given him and they're no longer in the hut's inventory. I can also confirm this happens without a delivery man being created yet, as this happened to one of my friends when he tried to start his own colony.
Any way to reproduce this yet?
Results have been inconsistent, it seems to happen when I gather most of the required items and fulfill the requests via the second page of the builder hut, that's what seems to cause this bug.
Example:
I'm trying to upgrade the builder hut to level 4. I see he needs materials Light Blue Wool, Pink Wool, a blacksmith table (among others). I craft said items, and place them in the hut's inventory via second page UI. The items are placed and I see them being recorded in the counts for required materials, but a minute or two later (without a delivery man visiting the hut) the materials vanish and I'm required to place them in the inventory again.
Are you sure that those items did not stay behind in your inventory because the hut inventory was too full for them to fit in?
Yes there was enough room in the hut inventory, Those items were not returned to my inventory, however. Noticed this happened once we switched to beta builds instead of the release version on our server. The only other thing I could think of is a server desync or ticking issue, but I don't have the expertise on what goes on behind the scenes, nor do I think that's the cause behind the problem.
Seems to only happen on our private server. I can paste our config if you want to check for any discrepancies. I recall increasing the builder's build rate to be slightly faster from the default value, could that be causing it??
`
[gameplay]
#Range: 0 ~ 100
updaterate = 1
#Automatically fix orphaned chunks which were caused by chunk loading and saving issues. [Default: false]
fixorphanedchunks = false
#Max citizens in one colony. [Default: 50]
#Range: 4 ~ 500
maxcitizenpercolony = 100
#Amount of blocks the builder checks (to decrease lag by builder). [Default: 1000]
#Range: 1000 ~ 100000
maxblockscheckedbybuilder = 1000
#How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5]
#Range: 1 ~ 100
diseasemodifier = 40
#Should in development features be enabled (might be buggy). [Default: false]
enableindevelopmentfeatures = false
#Should builder place construction tape? [Default: true]
builderplaceconstructiontape = true
#Should builder and miner build without resources? (this also turns off what they produce). [Default: false]
builderinfiniteresources = false
#Whether to generate supply ship/camps in chests occasionally [Default: true]
generatesupplyloot = false
#Should players be allowed to abandon their colony to create a new one easily? [Default: false]
allowinfinitecolonies = true
#Child growth modifier, default on avg they take about 60min to grow (at 1.0x modifier). Setting to 5 = 5x as fast. [Default: 1]
#Range: 1.0 ~ 100.0
growthmodifier = 1.0
#Should citizen name tags be rendered? [Default: true]
alwaysrendernametag = true
#Should players be able to place an infinite amount of supplychests? [Default: false]
allowinfinitesupplychests = false
#Average citizen respawn interval (in seconds). [Default: 60]
#Range: 10 ~ 600
citizenrespawninterval = 60
#Should colonies in other dimensions be allowed? [Default: false]
allowotherdimcolonies = false
#Should workers work during the rain? [Default: false]
workersalwaysworkinrain = false
#Should player made schematics be allowed [Default: false]
allowplayerschematics = false
#Quantity of dirt per Compost filling. [Default: 1]
#Range: 0 ~ 100
dirtfromcompost = 1
#Chat frequency of worker requests. [Default: 30]
#Range: 1 ~ 100
chatfrequency = 30
#Food consumption modifier (Min: 1.0). [Default: 1.0]
#Range: 0.0 ~ 100.0
foodmodifier = 1.0
#Delay modifier to mine a block (Decreasing it, decreases the delay) [Default: 500]
#Range: 1 ~ 10000
blockminingdelaymodifier = 250
#Chance to get a sponge drop for the fisherman starting at level 4. [Default: 0.1]
#Range: 0.0 ~ 100.0
fisherspongechance = 0.1
#Should Players be sent entering/leaving colony notifications? [Default: true]
sendenteringleavingmessages = true
#Should players be allowed to change names? -1 for false, 0 for specific groups, 1 for true. [Default: 1]
#Range: -1 ~ 1
allowglobalnamechanges = 1
#Delay after each block placement (Increasing it, increases the delay) [Default: 15]
#Range: 1 ~ 500
builderbuildblockdelay = 10
#Amount of initial citizens. [Default: 4]
#Range: 1 ~ 10
initialcitizenamount = 8
#If the builder should be slower underground or as fast as anywhere else. [Default: true]
restrictbuilderunderground = false
#Should there be at max 1 warehouse per colony?. [Default: true]
limittoonewarehousepercolony = true
#Should player get one guidebook on first join to a new world? [Default: true]
playergetsguidebookonfirstjoin = true
#Chance to get a lucky block in percent. [Default: 1]
#Range: 0 ~ 100
luckyblockchance = 1
#Suggest build tool usage when trying to place a building without build tool. [Default: true]
suggestbuildtoolplacement = true
#Should special holiday content be displayed? [Default: true]
holidayfeatures = true
#The minimum level a townhall has to have to allow teleportation to other colonies. [Default: 3]
#Range: 0 ~ 5
minthleveltoteleport = 3
#Disable citizen voices. [Default: false]
disablecitizenvoices = false
[commands]
canplayerusecolonytpcommand = false
#Which level counts as op level on the server. [Default: 3]
#Range: 0 ~ 3
oplevelforserver = 3
#Sets weither or not Colony structures are destroyed automatically. [Default: true]
autodestroycolonyblocks = true
#Should the player be allowed to use the '/mc rtp' command? [Default: true]
canplayerusertpcommand = true
#minecolonies.config.numberofattemptsforsafetp.comment
#Range: 1 ~ 10
numberofattemptsforsafetp = 4
#Should the player be allowed to use the '/mc colony delete' command? [Default: true]
canplayerusedeletecolonycommand = true
#Sets the amount of hours until a colony will be deleted after not seeing it's mayor, set to zero to disable. [Default: 0]
#Range: 168 ~ 10000
autodeletecoloniesinhours = 168
#Should the player be allowed to use the '/mc colony info' command? [Default: true]
canplayeruseshowcolonyinfocommand = true
#Should the player be allowed to use the '/mc colony addOfficer' command? [Default: true]
canplayeruseaddofficercommand = true
#Time until a next teleport can be executed (in seconds). [Default: 120]
#Range: 30 ~ 99999
teleportbuffer = 120
#Should the player be allowed to use the '/mc home' command? [Default: true]
canplayerusehometpcommand = false
#Can Player Teleport to allied colonies? [Default:true]
canplayeruseallytownhallteleport = false
#Should the player be allowed to use the '/mc citizens kill' command? [Default: true]
canplayerusekillcitizenscommand = true
[claims]
#Range: 1 ~ 200
mintownhallpadding = 8
#Should the min/max distance from spawn also affect colony placement? [Default: false]
restrictcolonyplacement = false
#minecolonies.config.officersreceiveadvancements.comment
officersreceiveadvancements = false
#Max distance from world spawn. [Default: 8000]
#Range: 1000 ~ 100000
maxdistancefromworldspawn = 8000
#Should the colony have a fixed radius or should it be dynamic. [Default: false]
enabledynamiccolonysizes = true
#Maximum claim range for a townhall. [Default: 20]
#Range: 1 ~ 50
workingrangetownhallchunks = 30
#Initial townhall claim size [Default: 5]
#Range: 1 ~ 200
townhallpaddingchunk = 5
#Should players be allowed to build their colonies over existing villages? [Default: false]
protectvillages = false
#Min distance from world spawn. [Default: 512]
#Range: 1 ~ 1000
mindistancefromworldspawn = 512
[combat]
#Range: 1 ~ 30
minimumnumberofnightsbetweenraids = 6
#Days until the pirate ships despawn again. [Default: 3]
#Range: 1 ~ 10
daysuntilpirateshipsdespawn = 1
#minecolonies.config.citizencallforhelp.comment
citizencallforhelp = true
#Whether or not to barbarians can break, scale, bridge obstacles. [Default: true]
dobarbariansbreakthroughwalls = true
#Should Mobs attack citizens? [Default: false
mobattackcitizens = false
#The max size of a barbarian horde. [Default: 20]
#Range: 6 ~ 40
maxBarbarianSize = 30
#Health multiplier for all Guards. [Default: 1.0]
#Range: 0.1 ~ 5.0
guardhealthmult = 5.0
#minecolonies.config.barbarianhordedifficulty.comment
#Range: 0 ~ 10
barbarianhordedifficulty = 5
#The average amount of nights between raids. [Default: 3]
#Range: 1 ~ 10
averagenumberofnightsbetweenraids = 8
#Damage multiplier for Knight Guards. [Default: 1.0]
#Range: 0.1 ~ 5.0
knightdamagemult = 5.0
#Turn on Minecolonies pvp mode, attention (colonies can be destroyed and can be griefed under certain conditions). [Default: false]
pvp_mode = false
#minecolonies.config.shouldraiderbreakdoors.comment
shouldraiderbreakdoors = true
#Max Y level for Barbarians to spawn. [Default: 200]
#Range: 1 ~ 500
maxyforbarbarians = 200
#Whether or not to spawn barbarians. [Default: true]
dobarbariansspawn = true
#Damage multiplier for Ranger Guards. [Default: 1.0]
#Range: 0.1 ~ 5.0
rangerdamagemult = 5.0
#The spawn size of a barbarian horde. [Default: 5]
#Range: 1 ~ 10
spawnbarbariansize = 5
#Should Guard Rangers benefit from Power/Smite/Bane of Arthropods enchants? [Default: true]
rangerenchants = true
[permissions]
freetointeractblocks = ["dirt", "0 0 0"]
#Should the colony protection be enabled? [Default: true]
enablecolonyprotection = false
#Independent from the colony protection, should explosions be turned off? [Default: true]
turnoffexplosionsincolonies = false
#Seconds between permission messages. [Default: 30]
#Range: 1 ~ 1000
secondsBetweenPermissionMessages = 30
#minecolonies.config.specialpermgroup.comment
specialpermgroup = ["_Raycoms_"]
[compatibility]
#Range: 1.0 ~ 10.0
enchanterexperiencemultiplier = 2.0
#minecolonies.config.extraores.comment
extraOres = ["minestuck:ore_cruxite", "minestuck:ore_uranium"]
#The items and item-tags that the florist can plant.
listofplantables = ["minecraft:sunflower", "minecraft:lilac", "minecraft:rose_bush", "minecraft:peony", "minecraft:tall_grass", "minecraft:large_fern", "minecraft:fern", "minecraft:sugar_cane", "minecraft:cactus", "small_flowers"]
#minecolonies.config.siftableblocks.comment
siftableblocks = ["minecraft:dirt", "minecraft:sand", "minecraft:gravel", "minecraft:soul_sand"]
#All diseases citizens can get. The name, how common it is, and all ingredients to cure it.
diseases = ["Influenza,100,minecraft:carrot,minecraft:potato", "Measles,10,minecraft:dandelion,minecraft:kelp,minecraft:poppy", "Smallpox,1,minecraft:honeycomb,minecraft:golden_apple"]
#minecolonies.config.configliststudyitems.comment
configliststudyitems = ["minecraft:paper;400;100"]
#The possible enchantments for the enchanter
enchantments = ["1,minecraft:aqua_affinity,1,50", "1,minecraft:bane_of_arthropods,1,50", "1,minecraft:blast_protection,1,50", "1,minecraft:depth_strider,1,50", "1,minecraft:feather_falling,1,50", "1,minecraft:fire_aspect,1,50", "1,minecraft:fire_protection,1,50", "1,minecraft:flame,1,50", "1,minecraft:frost_walker,1,50", "1,minecraft:knockback,1,50", "1,minecraft:looting,1,50", "1,minecraft:power,1,50", "1,minecraft:projectile_protection,1,50", "1,minecraft:protection,1,50", "1,minecraft:punch,1,50", "1,minecraft:respiration,1,50", "1,minecraft:sharpness,1,50", "1,minecraft:smite,1,50", "1,minecraft:sweeping,1,50", "1,minecraft:unbreaking,1,50", "2,minecraft:aqua_affinity,2,25", "2,minecraft:bane_of_arthropods,2,25", "2,minecraft:blast_protection,2,25", "2,minecraft:depth_strider,2,25", "2,minecraft:feather_falling,2,25", "2,minecraft:fire_aspect,2,25", "2,minecraft:fire_protection,2,25", "2,minecraft:flame,2,25", "2,minecraft:frost_walker,2,25", "2,minecraft:knockback,2,25", "2,minecraft:looting,2,25", "2,minecraft:power,2,25", "2,minecraft:projectile_protection,2,25", "2,minecraft:protection,2,25", "2,minecraft:punch,2,25", "2,minecraft:respiration,2,25", "2,minecraft:sharpness,2,25", "2,minecraft:smite,2,25", "2,minecraft:sweeping,2,25", "2,minecraft:unbreaking,2,25", "3,minecraft:aqua_affinity,3,15", "3,minecraft:bane_of_arthropods,3,15", "3,minecraft:blast_protection,3,15", "3,minecraft:depth_strider,3,15", "3,minecraft:feather_falling,3,15", "3,minecraft:fire_aspect,3,15", "3,minecraft:fire_protection,3,15", "3,minecraft:flame,3,15", "3,minecraft:frost_walker,3,15", "3,minecraft:knockback,3,15", "3,minecraft:looting,3,15", "3,minecraft:power,3,15", "3,minecraft:projectile_protection,3,15", "3,minecraft:protection,3,15", "3,minecraft:punch,3,15", "3,minecraft:respiration,3,15", "3,minecraft:sharpness,3,15", "3,minecraft:smite,3,15", "3,minecraft:sweeping,3,15", "3,minecraft:unbreaking,3,15", "4,minecraft:aqua_affinity,4,5", "4,minecraft:bane_of_arthropods,4,5", "4,minecraft:blast_protection,4,5", "4,minecraft:depth_strider,4,5", "4,minecraft:feather_falling,4,5", "4,minecraft:fire_aspect,4,5", "4,minecraft:fire_protection,4,5", "4,minecraft:flame,4,5", "4,minecraft:frost_walker,4,5", "4,minecraft:infinity,1,5", "4,minecraft:knockback,4,5", "4,minecraft:looting,4,5", "4,minecraft:power,4,5", "4,minecraft:projectile_protection,4,5", "4,minecraft:protection,4,5", "4,minecraft:punch,4,5", "4,minecraft:respiration,4,5", "4,minecraft:sharpness,4,5", "4,minecraft:smite,4,5", "4,minecraft:sweeping,4,5", "4,minecraft:unbreaking,4,5", "5,minecraft:aqua_affinity,5,1", "5,minecraft:bane_of_arthropods,5,1", "5,minecraft:blast_protection,5,1", "5,minecraft:depth_strider,5,1", "5,minecraft:feather_falling,5,1", "5,minecraft:fire_aspect,5,1", "5,minecraft:fire_protection,5,1", "5,minecraft:flame,5,1", "5,minecraft:frost_walker,5,1", "5,minecraft:infinity,1,1", "5,minecraft:knockback,5,1", "5,minecraft:looting,5,1", "5,minecraft:mending,1,1", "5,minecraft:power,5,1", "5,minecraft:projectile_protection,5,1", "5,minecraft:protection,5,1", "5,minecraft:punch,5,1", "5,minecraft:respiration,5,1", "5,minecraft:sharpness,5,1", "5,minecraft:smite,5,1", "5,minecraft:sweeping,5,1", "5,minecraft:unbreaking,5,1"]
#minecolonies.config.siftermeshes.comment
siftermeshes = ["minecraft:string,0", "minecraft:flint,0.1", "minecraft:iron_ingot,0.1", "minecraft:diamond,0.1"]
#minecolonies.config.listofcompostableitems.comment
listOfCompostableItems = ["minecraft:rotten_flesh", "minecraft:tallgrass", "minecraft:brown_mushroom", "minecraft:red_mushroom", "minecraft:rose_bush", "minecraft:feather", "saplings", "small_flowers"]
#minecolonies.config.sifterdrops.comment
sifterdrops = ["0,0,minecraft:wheat_seeds,25", "0,0,minecraft:oak_sapling,1", "0,0,minecraft:birch_sapling,1", "0,0,minecraft:spruce_sapling,1", "0,0,minecraft:jungle_sapling,1", "0,1,minecraft:wheat_seeds,50", "0,1,minecraft:oak_sapling,5", "0,1,minecraft:birch_sapling,5", "0,1,minecraft:spruce_sapling,5", "0,1,minecraft:jungle_sapling,5", "0,1,minecraft:carrot:0,1", "0,1,minecraft:potato:0,1", "0,2,minecraft:wheat_seeds,50", "0,2,minecraft:oak_sapling,10", "0,2,minecraft:birch_sapling,10", "0,2,minecraft:spruce_sapling,10", "0,2,minecraft:jungle_sapling,10", "0,2,minecraft:pumpkin_seeds:0,1", "0,2,minecraft:melon_seeds:0,1", "0,2,minecraft:beetroot_seeds:0,1", "0,2,minecraft:carrot,1", "0,2,minecraft:potato,1", "0,2,minecraft:dark_oak_sapling,1", "0,2,minecraft:acacia_sapling,1", "0,3,minecraft:wheat_seeds,25", "0,3,minecraft:oak_sapling,10", "0,3,minecraft:birch_sapling,10", "0,3,minecraft:spruce_sapling,10", "0,3,minecraft:jungle_sapling,10", "0,3,minecraft:pumpkin_seeds:0,5", "0,3,minecraft:melon_seeds:0,5", "0,3,minecraft:beetroot_seeds:0,5", "0,3,minecraft:carrot:0,5", "0,3,minecraft:potato:0,5", "0,3,minecraft:dark_oak_sapling,5", "0,3,minecraft:acacia_sapling,5", "1,0,minecraft:cactus,2.5", "1,0,minecraft:sugar_cane,2.5", "1,1,minecraft:cactus,5", "1,1,minecraft:sugar_cane,5", "1,1,minecraft:gold_nugget,5", "1,2,minecraft:cactus,10", "1,2,minecraft:sugar_cane,10", "1,2,minecraft:cocoa_beans,10", "1,2,minecraft:gold_nugget,10", "1,3,minecraft:cactus,15", "1,3,minecraft:sugar_cane,15", "1,3,minecraft:cocoa_beans,15", "1,3,minecraft:gold_nugget,15", "2,0,minecraft:iron_nugget,5", "2,0,minecraft:flint,5", "2,0,minecraft:coal,5", "2,1,minecraft:redstone,10", "2,1,minecraft:iron_nugget,10", "2,1,minecraft:flint,10", "2,1,minecraft:coal,10", "2,2,minecraft:redstone,15", "2,2,minecraft:iron_nugget,15", "2,2,minecraft:coal,15", "2,2,minecraft:lapis_lazuli,5", "2,2,minecraft:iron_ingot,1", "2,2,minecraft:gold_ingot,1", "2,2,minecraft:emerald,1", "2,2,minecraft:diamond,1", "2,3,minecraft:redstone,20", "2,3,minecraft:coal,20", "2,3,minecraft:lapis_lazuli,10", "2,3,minecraft:iron_ingot,2.5", "2,3,minecraft:gold_ingot,2.5", "2,3,minecraft:emerald,2.5", "2,3,minecraft:diamond,2.5", "3,0,minecraft:nether_wart,5", "3,0,minecraft:quartz,5", "3,1,minecraft:nether_wart,10", "3,1,minecraft:quartz,10", "3,1,minecraft:glowstone_dust,5", "3,2,minecraft:nether_wart,10", "3,2,minecraft:quartz,10", "3,2,minecraft:glowstone_dust,10", "3,2,minecraft:blaze_powder,1", "3,2,minecraft:magma_cream,1", "3,3,minecraft:nether_wart,15", "3,3,minecraft:quartz,15", "3,3,minecraft:glowstone_dust,15", "3,3,minecraft:blaze_powder,5", "3,3,minecraft:magma_cream,5", "3,3,minecraft:player_head,5"]
#minecolonies.config.crusherproduction.comment
crusherproduction = ["minecraft:cobblestone!minecraft:gravel", "minecraft:gravel!minecraft:sand", "minecraft:sand!minecraft:clay"]
#minecolonies.config.guardresourcelocations.comment
guardresourcelocations = ["minecraft:slime", "tconstruct:blueslime"]
#Harvest trunk-size for dynamic trees:1-8. [Default: 5]
#Range: 1 ~ 5
dynamictreeharvestsize = 5
#minecolonies.config.luckyblocks.comment
luckyblocks = ["minecraft:coal_ore!64", "minecraft:iron_ore!32", "minecraft:gold_ore!16", "minecraft:redstone_ore!8", "minecraft:lapis_ore!4", "minecraft:diamond_ore!2", "minecraft:emerald_ore!1"]
[pathfinding]
#Range: 1 ~ 10
pathfindingmaxthreadcount = 2
#Draw pathfinding paths (might be laggy). [Default: false]
pathfindingdebugdraw = false
#Verbosity of pathfinding. [Default: 0]
#Range: 0 ~ 10
pathfindingdebugverbosity = 0
#Max amount of Nodes(positions) to map during pathfinding. Lowering increases performance, but might lead to pathing glitches. [Default: 5000]
#Range: 1 ~ 10000
pathfindingmaxnodes = 5000
[requestSystem]
#Range: 1 ~ 10
maximalretries = 3
#Should the request system creatively resolve (if possible) when the player is required to resolve a request. [Default: false]
creativeresolve = false
#Should the player be allowed to use the '/mc colony rs reset' command? [Default: false]
canplayeruseresetcommand = false
#The amount of ticks between retries of the request system for retryable requests. Lower increases server load. [Default: 1200]
#Range: 30 ~ 10000
delaybetweenretries = 1200
#The maximal amount of buildings the Delivery Man should try to gather before attempting a drop off at the warehouse. [Default: 6]
#Range: 1 ~ 50
maximalbuildingstogather = 6
#Should the request system prfinal ForgeConfigSpec.IntValue out debug information? Useful in case of malfunctioning of set system. [Default: false]
enabledebuglogging = false
#The minimal amount of buildings the Delivery Man should try to gather before attempting a drop off at the warehouse. [Default: 3]
#Range: 1 ~ 50
minimalbuildingstogather = 3
[research]
steelarmour = ["minecraft:iron_ingot*64"]
#minecolonies.config.mightycleave.comment
mightycleave = ["minecraft:iron_block*16"]
#minecolonies.config.masterbowman.comment
masterbowman = ["minecraft:bow*64"]
#minecolonies.config.regeneration.comment
regeneration = ["minecraft:emerald*1"]
#minecolonies.config.squiretraining.comment
squiretraining = ["minecraft:shield*5"]
#minecolonies.config.woundingshot.comment
woundingshot = ["minecraft:flint*128"]
#minecolonies.config.accuracy.comment
accuracy = ["minecraft:iron_ingot*1"]
#minecolonies.config.captaintraining.comment
captaintraining = ["minecraft:shield*25"]
#minecolonies.config.duelist.comment
duelist = ["minecraft:iron_ingot*64"]
#minecolonies.config.ironskin.comment
ironskin = ["minecraft:iron_ingot*16"]
#minecolonies.config.improvedevasion.comment
improvedevasion = ["minecraft:diamond*16"]
#minecolonies.config.tactictraining.comment
tactictraining = ["minecraft:iron_block*3"]
#minecolonies.config.boiledleather.comment
boiledleather = ["minecraft:leather*64"]
#minecolonies.config.ironarmour.comment
ironarmour = ["minecraft:iron_ingot*32"]
#minecolonies.config.whirlwind.comment
whirlwind = ["minecraft:iron_block*32"]
#minecolonies.config.provost.comment
provost = ["minecraft:diamond*16"]
#minecolonies.config.diamondskin.comment
diamondskin = ["minecraft:diamond*64"]
#minecolonies.config.preciseshot.comment
preciseshot = ["minecraft:flint*16"]
#minecolonies.config.tickshot.comment
tickshot = ["minecraft:bow*5"]
#minecolonies.config.feint.comment
feint = ["minecraft:emerald*8"]
#minecolonies.config.fullretreat.comment
fullretreat = ["minecraft:emerald*64"]
#minecolonies.config.masterswordsman.comment
masterswordsman = ["minecraft:diamond*64"]
#minecolonies.config.rapidshot.comment
rapidshot = ["minecraft:bow*25"]
#minecolonies.config.repost.comment
repost = ["minecraft:iron_ingot*32"]
#minecolonies.config.fear.comment
fear = ["minecraft:emerald*16"]
#minecolonies.config.improvedleather.comment
improvedleather = ["minecraft:leather*32"]
#minecolonies.config.dodge.comment
dodge = ["minecraft:emerald*64"]
#minecolonies.config.improveddodge.comment
improveddodge = ["minecraft:leather*32"]
#minecolonies.config.cleave.comment
cleave = ["minecraft:iron_block*8"]
#minecolonies.config.deadlyaim.comment
deadlyaim = ["minecraft:flint*256"]
#minecolonies.config.agilearcher.comment
agilearcher = ["minecraft:diamond*64"]
#minecolonies.config.captainoftheguard.comment
captainoftheguard = ["minecraft:shield*64"]
#minecolonies.config.avoidance.comment
avoidance = ["minecraft:iron_block*3"]
#minecolonies.config.penetratingshot.comment
penetratingshot = ["minecraft:flint*32"]
#minecolonies.config.knighttraining.comment
knighttraining = ["minecraft:shield*10"]
#minecolonies.config.multishot.comment
multishot = ["minecraft:bow*10"]
#minecolonies.config.piercingshot.comment
piercingshot = ["minecraft:flint*64"]
#minecolonies.config.parry.comment
parry = ["minecraft:iron_ingot*16"]
#minecolonies.config.retreat.comment
retreat = ["minecraft:emerald*32"]
#minecolonies.config.improvedbows.comment
improvedbows = ["minecraft:iron_block*6"]
#minecolonies.config.improvedswords.comment
improvedswords = ["minecraft:iron_block*6"]
#minecolonies.config.evasion.comment
evasion = ["minecraft:leather*64"]
#minecolonies.config.avoid.comment
avoid = ["minecraft:emerald*8"]
#minecolonies.config.powerattack.comment
powerattack = ["minecraft:iron_block*4"]
#minecolonies.config.quickdraw.comment
quickdraw = ["minecraft:iron_block*2"]
`
Weird, no increasing the speed should not cause it.
Can you post a modlist and maybe the latest.log during a time this happened?
No response in more then 2 weeks. And not reproducible by us. Closing.
Minecolonies version
Version: minecolonies-0.11.821-BETA-universal
Expected behavior
I place a required item in the builders inventory, they should keep the item for building.
I either retrieve or craft the item for the builder to use, place it in his inventory, the hut inventory, or fulfill his request, and they should hold on to the item for building.
Actual behaviour
Upon placing items in the builder's inventory, some or all of the items disappear, and are not recoverable, which is very frustrating. Multiple people on my server including me have come across this issue and have complained.
Steps to reproduce the problem
Hope that's descriptive enough to help!