Open lunadragnstar opened 4 years ago
Hello, I am trying to upgrade my playerhousing windyhill1 to a windyhill2 but there is no upgrade button anywhere.
Mod version minecolonies-0.11.945-ALPHA-universal
Sorry for the delay, this is where the deco controller is
@lunadragnstar I know about that but there is no button that says upgrade. The is only file name and decoration level.
Could you have placed it before it was fixed? If so, Destroy the deco controller and replace it. with the building already built, it shouldn't take long for the builder to "build" it. And try again
Dark Oak, in latest (.948) has problems with barracks and its towers, being disoriented but also the schematic of the towers doesnt match up to the corners (has some leaves that make it so it cant be put right up to the barracks without making it so there is open ground)
(.984) still not able to upgrade the Asian/Decoration BathHouse. All the other Asian decorations i have attempted seem to be working now.
Right now we are not building updates (since the hard drives crashed) once everything is fixed, these things should work, I will verify the bathhouse is setup properly.
Uisng minecolonies-1.15.2-0.11.948-universal
The Medieval Oak Supply Camp has 'normal' leaves - they decay a few minutes (or seconds if fast leaf decay mod is present) after placing the supply camp. I think it would be better if it would use 'player place leaves' which don't decay.
Also the Medieval Oak Supply Ship has 2 armor stands and 1 item frame in one bottom corner (eg in below the water line and outside the ship) of the schematic which sink to the ocean floor after placing the ship.
PS: both the supply ship and camp have been the 'free' version you can get from buried treasure or dessert temples - not sure if the schematics are different from the crafted ones.
Rescanned the asian bathhouse
Dark Oak barracks should be fixed after the next update
medieval supply camp and ship fixed
The alternativeoak warehouse is bugged, places only a solid block, but nothing else(the preview is good).
Sandstone barracks tower's have the wrong rotation
Could the schematics possibly be rearranged more efficiently? The Big Well is out of place and sometimes its hard to find a schematic when you are looking for it but don't know exactly where it is.
The barracks towers are rotated 90 degrees in the wrong direction. They don’t line up with the barracks itself. It isn’t noticeable until level three of the building.
Andrew Berta 931-397-2110
On Jun 1, 2020, at 09:23, Mark E. Schill notifications@github.com wrote:
Could the schematics possibly be rearranged more efficiently? The Big Well is out of place and sometimes its hard to find a schematic when you are looking for it but don't know exactly where it is.
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Version 954 Asian Decorations pagoda Fountain no longer upgradable and Bathhouse also not upgradable
Hospital is rotated incorrectly, Top image is the intended placement, bottom is actual, see how they don't line up.
Original issue: https://github.com/NillerMedDild/Enigmatica5/issues/337
I think a lot of these issues are not schematic issues but problems with the program. I will check after the update is working.
I'm having issues with tier 5 dark oak citizen. The builder keeps picking up the clock, walking over and back, depositing the clock at the builder's hut and then repeating it all over again endlessly.
Update: I cancelled the upgrade and re-started it after placing the clock by hand. While it still showed as needing a clock, the builder was able to finish the upgrade.
Still waiting on the next update to check these issues, please be patient as the build system is still down.
The level 5 mesa mineshaft has the wrong placement of the wall above it:
Unable to place wooden/plantation - see #5260
also all 5 levels (wooden) have extra apparently empty/unused space - 6 to the right and 8 on the back when locking at the entry side (door)
@Funbydeath sorry for the delay, but the barracks issue should be fixed.
@NillerMedDild the Nordic Hospital issue should be fixed.
@Krisztian-Hosszu I was able to build the medieval oak barracks just fine. Please let me know if you are still having issues
@wasche this should be working now.
@Strohtaler The wooden plantation issue is fixed
@Strohtaler The wooden plantation issue is fixed
@lunadragnstar looks fine, thank you!
@Krisztian-Hosszu I was able to build the medieval oak barracks just fine. Please let me know if you are still having issues
I haven't tried it since, sorry, don't really have time to play nowdays :) But I'm sure it will work with the newer version
Fortress tavern level 2 has 2 skelleton skulls. Is it intended ?
@patgoull fixed, should be in an upcoming update.
Fortress plantation level 3 has gates in the middle path that break cactus when opened. The plantation worker cannot work properly in it. Any cactus that he plants get broken eventually after a few seconds. The gate is schematics but I think it's just not working overall. It seemed to work well in the base wood schematics but ever since I switched to fortress (level 1, 2 ,3) I did not produce a single cactus.
Birch straight walls
Plantation issues
wooden supply camp rescan
Plantation issues
@lunadragnstar
Do you mean I should open an issue for plantation in general ? it's not not working at all on newest version still. He plants cactus on wrong spots so they break. I can't select two types after the research,etc. Even if I select sugar cane, he's stuck on cactus,etc.
Supply ships spawn in with water and waterlogged blocks at the bottom. The specific one that I used was the Asian Supply Ship.
Not sure if I should be mentioning this here now or not. I opened the issue above (Scheduling Medieval Spruce Walls (Gate 3) Error #5362 and it looks like Raycoms is saying I should have posted it here. I'm not sure if him mentioning this post #5006 is already bringing the issue to your attention here or not. Sorry if I'm duplicating an error post!
I am trying to build Medieval Spruce Walls (Gate 3) and the builders always build Gate 1 instead. At the time I didn't realize it had to be upgraded now like normal town buildings (which is pretty awesome by the way). Clicking the control point for the gate though says, "This schematic is already at the highest level or not upgradeable." See above posting of #5362 for a photo of the issue.
Thank you.
Sorry @patgoull this should be fixed, forgot to post about it.
@WenXin20 the supply ship issues should be fixed
@wog890 are you still having this issue?
In v0.13.48-Alpha, I spawned in a Medieval Spruce Ship, but the water is not removed from the inside bottom of the ship.
In the minecolonies 0.13.125-alpha-Universal version, the Guard Tower in The Asian Camp is not in the correct location.
Hello,
Medieval oak gate 2 is saying that the schematic is already at the highest level or not upgradable.
medieval oak alt. lvl 1-5 is missing alternativ blocks "the dark oak planks with build tools on it" in the schematic so it looks really weird and its a pain in the ass to replace all the dirt so its not floating in the air after every upgrade. Otherwise the mod is better then expected!!!!! well done!
Medieval oak Dyer all upgrades. Missing a chunk of the back of the building. For Structurize 0.13.44-alpha, minecolonies 0.13.174-alpha, Minecraft 1.16.1
Not sure if fixed in 1.16.2. If so, then I might update...im not fond of a few small changes from 1.16.1 to 1.16.2
Trying to build the medieval oak restaurant. No construction tape is placed and the restaurant block, while removed from inventory, seems to have been "replaced" with the terrain placeholder.
Minecraft 1.16.1 Minecolonies 0.13.213-ALPHA Structurize 0.13.63-ALPHA
Apologies if these have already been reported - I tried to check through the closed comments before posting:
This is a catchall issue for bugs with the schematics.