ldtteam / minecolonies

Minecolonies minecraft mod
http://minecolonies.com/
GNU General Public License v3.0
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Schematic Issues #5006

Open lunadragnstar opened 4 years ago

lunadragnstar commented 4 years ago

This is a catchall issue for bugs with the schematics.

Sh4dowAxe commented 4 years ago

Hello, I am trying to upgrade my playerhousing windyhill1 to a windyhill2 but there is no upgrade button anywhere.

Mod version minecolonies-0.11.945-ALPHA-universal

lunadragnstar commented 4 years ago

Sorry for the delay, this is where the deco controller is image

Sh4dowAxe commented 4 years ago

@lunadragnstar I know about that but there is no button that says upgrade. The is only file name and decoration level.

lunadragnstar commented 4 years ago

Could you have placed it before it was fixed? If so, Destroy the deco controller and replace it. with the building already built, it shouldn't take long for the builder to "build" it. And try again

wolfsilver00 commented 4 years ago

Dark Oak, in latest (.948) has problems with barracks and its towers, being disoriented but also the schematic of the towers doesnt match up to the corners (has some leaves that make it so it cant be put right up to the barracks without making it so there is open ground)

b52src commented 4 years ago

(.984) still not able to upgrade the Asian/Decoration BathHouse. All the other Asian decorations i have attempted seem to be working now.

lunadragnstar commented 4 years ago

Right now we are not building updates (since the hard drives crashed) once everything is fixed, these things should work, I will verify the bathhouse is setup properly.

MatthiasMann commented 4 years ago

Uisng minecolonies-1.15.2-0.11.948-universal

The Medieval Oak Supply Camp has 'normal' leaves - they decay a few minutes (or seconds if fast leaf decay mod is present) after placing the supply camp. I think it would be better if it would use 'player place leaves' which don't decay.

Also the Medieval Oak Supply Ship has 2 armor stands and 1 item frame in one bottom corner (eg in below the water line and outside the ship) of the schematic which sink to the ocean floor after placing the ship.

PS: both the supply ship and camp have been the 'free' version you can get from buried treasure or dessert temples - not sure if the schematics are different from the crafted ones.

lunadragnstar commented 4 years ago

Rescanned the asian bathhouse

lunadragnstar commented 4 years ago

Dark Oak barracks should be fixed after the next update

lunadragnstar commented 4 years ago

medieval supply camp and ship fixed

ingrtan commented 4 years ago

The alternativeoak warehouse is bugged, places only a solid block, but nothing else(the preview is good).

Funbydeath commented 4 years ago

Sandstone barracks tower's have the wrong rotation 2020-05-29_21 52 52

PowerSchill commented 4 years ago

Could the schematics possibly be rearranged more efficiently? The Big Well is out of place and sometimes its hard to find a schematic when you are looking for it but don't know exactly where it is.

Funbydeath commented 4 years ago

The barracks towers are rotated 90 degrees in the wrong direction. They don’t line up with the barracks itself. It isn’t noticeable until level three of the building.

Andrew Berta 931-397-2110

On Jun 1, 2020, at 09:23, Mark E. Schill notifications@github.com wrote:

 Could the schematics possibly be rearranged more efficiently? The Big Well is out of place and sometimes its hard to find a schematic when you are looking for it but don't know exactly where it is.

— You are receiving this because you commented. Reply to this email directly, view it on GitHub, or unsubscribe.

b52src commented 4 years ago

Version 954 Asian Decorations pagoda Fountain no longer upgradable and Bathhouse also not upgradable

NielsPilgaard commented 4 years ago

Hospital is rotated incorrectly, Top image is the intended placement, bottom is actual, see how they don't line up. billede billede

Original issue: https://github.com/NillerMedDild/Enigmatica5/issues/337

lunadragnstar commented 4 years ago

I think a lot of these issues are not schematic issues but problems with the program. I will check after the update is working.

wasche commented 4 years ago

I'm having issues with tier 5 dark oak citizen. The builder keeps picking up the clock, walking over and back, depositing the clock at the builder's hut and then repeating it all over again endlessly.

Update: I cancelled the upgrade and re-started it after placing the clock by hand. While it still showed as needing a clock, the builder was able to finish the upgrade.

lunadragnstar commented 4 years ago

Still waiting on the next update to check these issues, please be patient as the build system is still down.

ravenbuilder934 commented 4 years ago

The level 5 mesa mineshaft has the wrong placement of the wall above it: 2020-06-08_12 12 40 2020-06-08_12 12 45 2020-06-08_12 12 58 2020-06-08_12 12 51 2020-06-09_09 02 38

Strohtaler commented 4 years ago

Unable to place wooden/plantation - see #5260

also all 5 levels (wooden) have extra apparently empty/unused space - 6 to the right and 8 on the back when locking at the entry side (door)

lunadragnstar commented 4 years ago

@Funbydeath sorry for the delay, but the barracks issue should be fixed.

lunadragnstar commented 4 years ago

@NillerMedDild the Nordic Hospital issue should be fixed.

lunadragnstar commented 4 years ago

@Krisztian-Hosszu I was able to build the medieval oak barracks just fine. Please let me know if you are still having issues

lunadragnstar commented 4 years ago

@wasche this should be working now.

lunadragnstar commented 4 years ago

@Strohtaler The wooden plantation issue is fixed

Strohtaler commented 4 years ago

@Strohtaler The wooden plantation issue is fixed

@lunadragnstar looks fine, thank you!

Krisztian-Hosszu commented 4 years ago

@Krisztian-Hosszu I was able to build the medieval oak barracks just fine. Please let me know if you are still having issues

I haven't tried it since, sorry, don't really have time to play nowdays :) But I'm sure it will work with the newer version

patgoull commented 4 years ago

Fortress tavern level 2 has 2 skelleton skulls. Is it intended ?

lunadragnstar commented 4 years ago

@patgoull fixed, should be in an upcoming update.

PatrickGoulet commented 4 years ago

Fortress plantation level 3 has gates in the middle path that break cactus when opened. The plantation worker cannot work properly in it. Any cactus that he plants get broken eventually after a few seconds. The gate is schematics but I think it's just not working overall. It seemed to work well in the base wood schematics but ever since I switched to fortress (level 1, 2 ,3) I did not produce a single cactus.

lunadragnstar commented 4 years ago

Birch straight walls

lunadragnstar commented 4 years ago

Plantation issues

lunadragnstar commented 4 years ago

wooden supply camp rescan

patgoull commented 4 years ago

Plantation issues

@lunadragnstar

Do you mean I should open an issue for plantation in general ? it's not not working at all on newest version still. He plants cactus on wrong spots so they break. I can't select two types after the research,etc. Even if I select sugar cane, he's stuck on cactus,etc.

WenXin20 commented 4 years ago

Supply ships spawn in with water and waterlogged blocks at the bottom. The specific one that I used was the Asian Supply Ship.

wog890 commented 3 years ago

Not sure if I should be mentioning this here now or not. I opened the issue above (Scheduling Medieval Spruce Walls (Gate 3) Error #5362 and it looks like Raycoms is saying I should have posted it here. I'm not sure if him mentioning this post #5006 is already bringing the issue to your attention here or not. Sorry if I'm duplicating an error post!

I am trying to build Medieval Spruce Walls (Gate 3) and the builders always build Gate 1 instead. At the time I didn't realize it had to be upgraded now like normal town buildings (which is pretty awesome by the way). Clicking the control point for the gate though says, "This schematic is already at the highest level or not upgradeable." See above posting of #5362 for a photo of the issue.

Thank you.

lunadragnstar commented 3 years ago

Sorry @patgoull this should be fixed, forgot to post about it.

lunadragnstar commented 3 years ago

@WenXin20 the supply ship issues should be fixed

lunadragnstar commented 3 years ago

@wog890 are you still having this issue?

WenXin20 commented 3 years ago

In v0.13.48-Alpha, I spawned in a Medieval Spruce Ship, but the water is not removed from the inside bottom of the ship.

binglingyao commented 3 years ago

In the minecolonies 0.13.125-alpha-Universal version, the Guard Tower in The Asian Camp is not in the correct location. 1 2 3

Deanifish commented 3 years ago

Hello,

Medieval oak gate 2 is saying that the schematic is already at the highest level or not upgradable.

mattrixen commented 3 years ago

medieval oak alt. lvl 1-5 is missing alternativ blocks "the dark oak planks with build tools on it" in the schematic so it looks really weird and its a pain in the ass to replace all the dirt so its not floating in the air after every upgrade. Otherwise the mod is better then expected!!!!! well done! 2020-08-27_00 55 31

Sparzethin commented 3 years ago

Medieval oak Dyer all upgrades. Missing a chunk of the back of the building. For Structurize 0.13.44-alpha, minecolonies 0.13.174-alpha, Minecraft 1.16.1

Not sure if fixed in 1.16.2. If so, then I might update...im not fond of a few small changes from 1.16.1 to 1.16.2

TheJellyCat commented 3 years ago

Trying to build the medieval oak restaurant. No construction tape is placed and the restaurant block, while removed from inventory, seems to have been "replaced" with the terrain placeholder.

Minecolonies_Issue3

Minecraft 1.16.1 Minecolonies 0.13.213-ALPHA Structurize 0.13.63-ALPHA

RAldrich commented 3 years ago

Apologies if these have already been reported - I tried to check through the closed comments before posting:

RAldrich commented 3 years ago
RAldrich commented 3 years ago