ldtteam / minecolonies

Minecolonies minecraft mod
http://minecolonies.com/
GNU General Public License v3.0
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[BUG] Default naming convention gone after changing name datapack #9261

Closed FluffiKiki closed 1 year ago

FluffiKiki commented 1 year ago

Is there an existing issue for this?

Are you using the latest MineColonies Verison?

Did you check on the Wiki? or ask on Discord?

What were you playing at the time? Were you able to reproduce it in both settings?

Minecraft Version

1.19.2

MineColonies Version

1.1.10-ALPHA

Structurize Version

1.0.491-ALPHA

Related Mods and their Versions

Forge version: 43.2.0

Current Behavior

image Where "default" should be, it is gone and you can only select other languages. New visitors and babies will also not spawn. This all occured after switching one citizen name datapack for another.

Expected Behavior

Upon switching them, I expected the game to using the new names. Old ones will be circulated out.

Reproduction Steps

  1. Put different name datapack in.
  2. Put another name datapack in.
  3. Default naming removed, visitors and new citizens will not spawn.

Logs

https://paste.ee/p/OGG4U

Anything else?

Raycoms commented 1 year ago

Can you post the datapack together?

FluffiKiki commented 1 year ago

Original: foodNamesDatapack.zip Replaced with: foodPlantNamesDatapack.zip

FluffiKiki commented 1 year ago

Discovered problem was in the datapack itself, not the game. Please close if no longer needed

Raycoms commented 1 year ago

Yeah, I guessed so, the datapack probably broke datapack loading which made the mod ones not load properly.

uecasm commented 1 year ago

More likely it just had the same name so it replaced the existing one. That's expected behaviour 😁

MotionlessTrain commented 1 year ago

It actually looked like a syntax error in the json, from the log that was posted on discord earlier