Open tecnobrat opened 7 months ago
This also happens with furnaces and beehives. I assume anything with a different current state than the default.
It's not a trivial thing to handle because sometimes state (e.g. type) completely changes and the block needs to be replaced. So it would have to be on a heavy case-by-case basis.
Is there an existing issue for this?
Are you using the latest MineColonies Version?
Did you check on the Wiki? or ask on Discord?
What were you playing at the time? Were you able to reproduce it in both settings?
Minecraft Version
1.20.1
MineColonies Version
1.20.1-1.1.494-BETA
Structurize Version
1.20.1-1.0.701-BETA
Related Mods and their Versions
Forge: 47.2.17 BlockUI: 1.20.1-1.0.139-BETA Domum Ornamentum: 1.20-1.0.160-BETA
Current Behavior
When you repair a building that has doors or gates that are in a different state (open instead of closed) than on the blueprint, it replaces them. I believe it happens for trapdoors, or any item that can be "opened".
Expected Behavior
It should not replace doors/gates/trapdoors that are in the correct physical placement, regardless of their open/closed state.
Reproduction Steps
Logs
No log
Anything else?