Closed someaddons closed 3 months ago
Wouldn't it make more sense to cache this based on the player crossing chunk boundaries? There's already some other stuff in here that does that, and the nearby colony is unlikely to change without the player moving around.
The other stuff you're thinking on is serverside, clientside just has one player and data is more volatile due to sync timing. So performance wise there is little benefit to more caching and it'd have a higher risk of problems
Just wonderin, can't we do once per second vs random out of 20?
No, it's client-side too. Look inside the ColonyBorderRenderer
and the ColonyBlueprintRenderer
for example.
Closes # Closes # Closes #
Changes proposed in this pull request:
[x ] Yes I tested this before submitting it. [ ] I also did a multiplayer test.
Review please