Closed WyattWismer closed 3 years ago
With this change we support the ++ and :: operators. That means we now have everything we need to generate recursive fractals!
You can try out the following code as an example:
bs h = (sphere |> color (rgb (1/(h/6+1)) 0 (1-1/(h/6+1))) |> move ((h/10), (h/10), 0) |> scaleAll (0.5 - (0.5/25)*h)) gen x = (if x == 0 then [bs 0] else (bs x) :: (gen (x-1))) myShapes : Float -> List Shape myShapes time = (gen 20) lights = [ DirectionalLight (RGB 0.6 0.6 0.6) (1, 2, 2) (RGB 0.1 0.1 0.1) , AmbientLight (RGB 1 1 1) 0.5 ] scene = viewWithTimeAndCamera (ArcballCamera 5 (0, -1, 0) Nothing Nothing) (RGB 1 1 1) lights myShapes
It produces the following image:
With this change we support the ++ and :: operators. That means we now have everything we need to generate recursive fractals!
You can try out the following code as an example:
It produces the following image: