Closed virtualrepublic closed 9 years ago
If you can fix this issue please add the LSynth path to your script. Thank you.
This is a duplicate of #51.
I added some code in 4e3942f9118e36ab0b9c268ffbacd79a62c308de that should have helped improve this, but it seems it didn't. :\
Moving to v1.2 milestone.
@virtualrepublic I am going to look into this ASAP and work on getting this fixed. The error being thrown is really odd, as it should not be happening. Ah well, that's what debugging is for. :)
As for the proper location, is ldraw/unofficial/lsynth
the traditional installation for them, or is that where you just place them?
@virtualrepublic I'm looking at your logs and the example model you sent (BTW, they helped a lot), and I found where the error is stemming from. It's in LS22.dat, line 3. 0 Author: Fredrik Glöckner [fredrigl]
. It cannot decode the ö
character (odd, since it is opening it in UTF-8 mode). I recall fixing this same error in one of my Python applications, I'll try to remember what it was. This particular error should be fixed in no time.
@MinnieTheMoocher Considering your expertise on the LDraw file paths, perhaps you can impart some of your wisdom here. I've run the LSynth installer, and it wants to install the files at C:\Program Files (x86)\LSynth
, but I'm with @virtualrepublic here and would rather have them at ldraw/unofficial/lsynth
if possible. What do you recommended being done here?
Thanks for the fast reply. The path should be C:\Program Files (x86)\LDraw\Unofficial\LSynth because that's the official path when you install the official LDRAW package.
Oops, didn't mean to close this.
Moved to v1.2.5 milestone per reason at https://github.com/le717/LDR-Importer/pull/82#issuecomment-48005497.
I have a model with LSynth parts (flexible hoses) what can't be loaded.
The .dat files are loacted in "LDRAW > Unofficial > LSynth". But I need to copy them into the "parts" folder otherwise they can't be found. LDView and MLCad will load the model without errors.
When I have copied the files into "parts" I will get the following error when loading my test file with a small LSynth model:
//
[LDR Importer] Attempting to import M:\140000_LEGO\MODO\ISSUES\LDR-Importer\UnicodeDecodeError.ldr - 13:16:57.41
[LDR Importer] ERROR: UnicodeDecodeError Traceback (most recent call last): File "C:\Users\michael\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\import_ldraw.py", line 781, in create_model LDrawFile(context, file_name, mat) File "C:\Users\michael\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\import_ldraw.py", line 165, in init self.parse(filename) File "C:\Users\michael\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\import_ldraw.py", line 291, in parse lines = f_in.readlines() File "C:\Program Files\Blender Foundation\Blender\2.70\python\lib\codecs.py", line 300, in decode (result, consumed) = self._buffer_decode(data, self.errors, final) UnicodeDecodeError: 'utf-8' codec can't decode byte 0xf6 in position 92: invalid start byte
[LDR Importer] ERROR: Reason: UnicodeDecodeError. - 13:16:57.43
//
Here's the test file with the LSynth parts from the LDRAW installation. You need to copy them into the official "parts" folder:
http://lego.virtualrepublic.org/issues/LDR-Importer/LDR-Importer_UnicodeDecodeError.zip