At the moment, the prompts say something like "Who received?", "Who picked up?", "Who blocked?", etc. These are pretty good, but they are tied to the internal game states. We should instead have a dictionary of values mapping the internal game state to these prompts, and send this state to the templates for displaying.
As a side note, while changing this, we should change the internal game state strings to single words without spaces to make sure we don't run into any future problems with this.
At the moment, the prompts say something like "Who received?", "Who picked up?", "Who blocked?", etc. These are pretty good, but they are tied to the internal game states. We should instead have a dictionary of values mapping the internal game state to these prompts, and send this state to the templates for displaying.
As a side note, while changing this, we should change the internal game state strings to single words without spaces to make sure we don't run into any future problems with this.