Currently, after a timeout is called, our app assumes that the same player still has the disc. However, in the AUDL, the person with possession of the disc is allowed to change during a timeout.
To handle this, I think we should change the game state so that the prompt asks the user "Who picked up?" immediately after a timeout occurs.
Currently, after a timeout is called, our app assumes that the same player still has the disc. However, in the AUDL, the person with possession of the disc is allowed to change during a timeout.
To handle this, I think we should change the game state so that the prompt asks the user "Who picked up?" immediately after a timeout occurs.