Pressing the injury timeout button creates an injury event but it does not set the game state to injury_to=true. Thus, subsequent substitutions are not marked as injury substitutions. Also, there is no mechanism in place to submit that the injury timeout is over. Maybe pressing any game action button should set injury_to=false?
Pressing the injury timeout button creates an injury event but it does not set the game state to injury_to=true. Thus, subsequent substitutions are not marked as injury substitutions. Also, there is no mechanism in place to submit that the injury timeout is over. Maybe pressing any game action button should set injury_to=false?