Open leakec opened 1 year ago
I'm going to try and use the above shader plus the transparent head from this scene in a double pendulum example. Will need to add support for MeshLambertMaterial for this: #15.
EDIT: Decided to use a 3D perlin noise version of the shader to avoid seams on the mesh. Also, decided to go with a reflectivity version rather than the transparent head above, since it looks better with the background.
Ran into an unexpected issue with a shader. I was using UV coordinates but the meshes from FreeCAD do not export with UV coordinates. Hence, all UV coordinates = (0,0). Going to try using Blender to add UV coordinates to a mesh using this.
This works really well after a few modifications. Added to utils in 276cdd53ac91485cd3e606d62907bfd0606276a9.