Closed leakec closed 1 year ago
ShaderMaterial
takes in a set of parameters as its function argument. However, this is different than what we do for other functions where we take in the arguments directly. Here, we force them to be keyword arguments (specified as elements on ARGS rather than as a list), which is also different. I think that this solution is a good one, but it will be useful to document this. Adding as a to-do in #7.
ShaderMaterial
, and if so, check arguments for a file.