Closed henriquecustodia closed 5 years ago
I did it for a project long time ago like that :
import '../audio/Audio'
const soundAnalyse = this.game.plugins.add(new Phaser.Plugin.SoundAnalyse(this))
this.soundAnalyseSprite = soundAnalyse.add.soundAnalyseSprite(0, 0, this.game.width, this.game.height, 'holyother', false, this._onDecodeFinish, this)
where my Audio file was just a copy of https://github.com/KaktusFlame/phaser-sound-analyser/blob/master/js/plugin/SoundAnalyse/SoundAnalyse.js file
@RenaudROHLINGER Thank you!
Hi, I would like know how to use the phaser-sound-analyser with this boilerplate. I'm getting some error on try.
I'm saw that comment but it's confuse for me.
Can somebody shows a explicit solution with an examples if possible?
Thanks!