Closed leandroarndt closed 1 year ago
Switched glTF development to a fork of the official Khronos Blender importer at https://github.com/leandroarndt/glTF-Python-IO
3afe713ed6de3ae2af3881b7be28b1bc7033ac38 solves this. Needs to be implemented at GUI.
f0662cc9143ab763d37b34836fa313bcd35616ce implements at GUI.
Create a UV map extractor and (possibly) paint each mesh with different colors to aid texture editing and visualization inside the simulator.
Interesting resources on this: