Open lnay opened 2 months ago
You can state your proof as
Statement ... : ... = yada yada := by
Template
Hole
calc .....
Which will force the user to stay in the "editor mode", i.e where they can freely type in a multi-line editor (there's one sentence about it here). There they can enter anything, even calc
-blocks, but the user experience might be less guided.
It's not possible to use calc
as a tactic in the "typewriter mode", i.e. where you enter one tactic at a time as you see e.g. in the NNG. In fact it does not support any multi-line tactics at all.
I can recommend using the trans
tactic instead of calc
, that usually works quite well. (i.e. make trans [the most complicated type in your calc block]
and then got on simplifying both new equations.)
Thanks!
@AlexBrodbelt , useful note here on level design
I'll reuse this issue for anything about calc
blocks in games, as it does come up occationally.
Current state: It would require serious modifications to the "Typewriter interface" in order to support calc
-blocks in a semi-reasonable way, and it's afaik not on anybody's TODO-list. However, if there is serious interest and somebody wants to work on it, this might be the right place to discuss further details.
I would be happy to work on this, what would I have to do?
What is the status of using a
calc
block in a level? Is it possible right now (I couldn't find a way to, or see anything in docs)?