Closed jo3w4rd closed 8 years ago
When any of the PolyHand prefabs are drawn, Unity throws an error:
Failed getting triangles. Submesh topology is lines or points. UnityEngine.Mesh:get_triangles() PolyFinger:InitCapsMesh() (at Assets/LeapMotion/Scripts/Hands/PolyFinger.cs:202) PolyFinger:InitFinger() (at Assets/LeapMotion/Scripts/Hands/PolyFinger.cs:38) PolyHand:InitHand() (at Assets/LeapMotion/Scripts/Hands/PolyHand.cs:26) HandController:UpdateHandModels(Dictionary`2, HandList, HandModel, HandModel) (at Assets/LeapMotion/Scripts/HandController.cs:328) HandController:Update() (at Assets/LeapMotion/Scripts/HandController.cs:527)
I suspect this is due to a change in Unity since the PolyHand scripts were created.
When any of the PolyHand prefabs are drawn, Unity throws an error:
I suspect this is due to a change in Unity since the PolyHand scripts were created.