leapmotion / LeapMotionCoreAssets

Unity Assets for Leap Motion v2 Skeletal Tracking
Apache License 2.0
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Test and tune temporal warping for Daydream #164

Closed jdonald closed 7 years ago

jdonald commented 8 years ago

@jselstad wrote:

Temporal warping should just work in the 5.5 beta with native integration; its grabbing native hmd tracking data to work...

But we don't know what the manual warping offset should be because we haven't tested the latency of daydream's native integration

it shouldn't be an issue to add a special case for cardboard/daydream if all instances of VR.InputTracking ( https://docs.unity3d.com/ScriptReference/VR.InputTracking.html ) are replaced with the equivalent cardboard/daydream transforms inside of the Temporal Tracking .cs script

We can't do much until Unity 5.5 beta comes out, or if we work on this with Unity 5.4 + Daydream assets it might be throwaway work. Once the beta with native Daydream support is available, hopefully this is a small task.

jo3w4rd commented 7 years ago

Wrong repo.