Temporal warping should just work in the 5.5 beta with native integration; its grabbing native hmd tracking data to work...
But we don't know what the manual warping offset should be because we haven't tested the latency of daydream's native integration
it shouldn't be an issue to add a special case for cardboard/daydream if all instances of VR.InputTracking ( https://docs.unity3d.com/ScriptReference/VR.InputTracking.html ) are replaced with the equivalent cardboard/daydream transforms inside of the Temporal Tracking .cs script
We can't do much until Unity 5.5 beta comes out, or if we work on this with Unity 5.4 + Daydream assets it might be throwaway work. Once the beta with native Daydream support is available, hopefully this is a small task.
@jselstad wrote:
We can't do much until Unity 5.5 beta comes out, or if we work on this with Unity 5.4 + Daydream assets it might be throwaway work. Once the beta with native Daydream support is available, hopefully this is a small task.