Open marcpawl opened 3 years ago
The sizes of the trees are too small. The look good, so a modelling issue?
Test case:
function set_forest(terrain_obj, terrain_pos, terrain_rotation, terrain_size, table_type) local options = g_terrain[table_type]['forest'] local multiplier = options['multiplier'] local ntrees = math.floor((terrain_size['x'] + terrain_size['z'])*multiplier) for i=1,ntrees do local point = random_point_ellipse(terrain_size['x'] / 2.5, terrain_size['z'] / 2.5) new_pos = rotate_point_relative(point, terrain_pos, terrain_rotation) local model_name = random_element(options['objects']) local obj = spawn_model(model_name, new_pos, math.random(1, 359), minimal_collider, true) Wait.time(function() print(model_name) local bounds = obj.getBounds() local size = bounds.size print(size.x, ' ', size.y, ' ', size.z) end, 3) obj.setLock(true) --terrain_obj.addAttachment(obj) end change_texture_terrain(terrain_obj, random_element(options['texture'])) end
Load the game with the change. Spawn table Arable. Drag a large forest on the table. Lock the table. Wait until the messages are printed in the chat.
Expected would be size close to an inch or more. Actual is very small values, less than 0.01 inches
That is inteded. If you check the terrain generation, they get assigned a specific minimal colllider. That way, they do not interfere with gameplay.
The sizes of the trees are too small. The look good, so a modelling issue?
Test case:
function set_forest(terrain_obj, terrain_pos, terrain_rotation, terrain_size, table_type) local options = g_terrain[table_type]['forest'] local multiplier = options['multiplier'] local ntrees = math.floor((terrain_size['x'] + terrain_size['z'])*multiplier) for i=1,ntrees do local point = random_point_ellipse(terrain_size['x'] / 2.5, terrain_size['z'] / 2.5) new_pos = rotate_point_relative(point, terrain_pos, terrain_rotation) local model_name = random_element(options['objects']) local obj = spawn_model(model_name, new_pos, math.random(1, 359), minimal_collider, true) Wait.time(function() print(model_name) local bounds = obj.getBounds() local size = bounds.size print(size.x, ' ', size.y, ' ', size.z) end, 3) obj.setLock(true) --terrain_obj.addAttachment(obj) end change_texture_terrain(terrain_obj, random_element(options['texture'])) end
Load the game with the change. Spawn table Arable. Drag a large forest on the table. Lock the table. Wait until the messages are printed in the chat.
Expected would be size close to an inch or more. Actual is very small values, less than 0.01 inches