Please take a look at this proof-of-concept implementation of buildings for BUA.
A Built Up Area gets one or more building lots (right now max 2).
Each building lot gets a building. When a base enters the building lot the building is destroyed.
When there are no more bases in the building lot, the building is restored.
Work to be done:
-- texture for the BUA
-- Better buildings for the terrain (need to find the models)
-- Code cleanup and comments
-- Generalization, so the same idea can be used for other terrain that hides the bases (trees?)
Open questions:
-- Should the buildings be smaller so we can get more of them?
This pull request should not be merged.
Please take a look at this proof-of-concept implementation of buildings for BUA.
A Built Up Area gets one or more building lots (right now max 2). Each building lot gets a building. When a base enters the building lot the building is destroyed. When there are no more bases in the building lot, the building is restored.
Work to be done: -- texture for the BUA -- Better buildings for the terrain (need to find the models) -- Code cleanup and comments -- Generalization, so the same idea can be used for other terrain that hides the bases (trees?)
Open questions:
-- Should the buildings be smaller so we can get more of them?