Open ganeshpadhayay opened 6 years ago
We are providing area I think and how the radius is getting calculated from that area? The calculated radius by sqrt(area/pi) is different on the Cartesian plane
after that, it scaling by bubbleScaleX which is related to your data dispersion. because the Viewport size and zoom range must contain your data.
We are providing area I think and how the radius is getting calculated from that area? The calculated radius by sqrt(area/pi) is different on the Cartesian plane