Open SilverCory opened 7 years ago
Which type of server would need it though? Proxy or Server?
And yeah it sounds like a good idea if Server cluster is the one that uses it.
No need for a server, literally if a player joins a world cache their name, UUID, IP and whatever else.
Like cache it in the world folder
Yeah that works.
This could save a lot of hassle and time in the actual processing of code.
Instead of globally caching user<->uuid we'd cache it per world? It would only be used for things such as bans mutes and white lists..?