Open NBatchelor1 opened 5 years ago
I've just finished Dialogue, so I'm gonna go ahead and add humanity effects.
Finished one humanity effect
The following are done: Level switching Asset Manager Shooting
In progress: AI (Just need to do boss) Animations (Need to do the animation for each level of humanity) Pickups work (they spawn to the map when an entity dies and can be walked over to add health to player)
An update on this
AI movement is still in progress (changed after the move to box2d, however shooting still works) Animations for the player and friendly are in, the boss and the enemies will be implemented in the next few days health pickups work, clue pickups work and are added to the inventory as are weapons. However we can's seem to draw weapons from the inventory to the screen yet
Things that are done: Dialogue system (needs to be merged) Humanity effects (just need to add in a condition to weapon switching that only allows players to use alien guns when humanity is low enough)
AI movement is done
Final boss Inventory + pickups Levels and switching between them - Template or state method Asset manager Character animation Cutscenes Shooting Artificial intelligence (movement and shooting) Humanity with related features Dialogue Clues and the final puzzle Fix the UI