MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine for video games but is a generic A* solver.
Hi Lee - I pulled a copy of a functional but not-yet-optimized AS3 version of micropather out of the history of a micropather SourceForge project that popped up in a Google search. I couldn't find a version of it being actively maintained or advertised anywhere.
Do you have any objections to me throwing up a micropather-as3 repo on GitHub? I'm a fan of the library - I used it a number of years ago in several C++ projects, and really appreciate the clean interface.
Hi Lee - I pulled a copy of a functional but not-yet-optimized AS3 version of micropather out of the history of a micropather SourceForge project that popped up in a Google search. I couldn't find a version of it being actively maintained or advertised anywhere.
Do you have any objections to me throwing up a micropather-as3 repo on GitHub? I'm a fan of the library - I used it a number of years ago in several C++ projects, and really appreciate the clean interface.