One of the most time consuming tasks when working on Hotham games is configuring collider geometry. This issue is a first past attempt at resolving that problem.
TODO
[ ] When importing meshes, check for _HOTHAM_COLLIDER_WALL or _HOTHAM_COLLIDER_SENSOR suffixes
[ ] For WALL meshes, create a collider and attach it to the corresponding entity
[ ] For SENSOR meshes, create a collider and mark it as a sensor
Background
One of the most time consuming tasks when working on Hotham games is configuring collider geometry. This issue is a first past attempt at resolving that problem.
TODO
_HOTHAM_COLLIDER_WALL
or_HOTHAM_COLLIDER_SENSOR
suffixesWALL
meshes, create a collider and attach it to the corresponding entitySENSOR
meshes, create a collider and mark it as a sensor