[ ] InputContext to instead have two entities with the Controller component, parented to the Stage entity.
[ ] Put all "is this button pressed?" related functionality into the Controller components. Those structs are pretty big, but we could split them up with something like LeftController and RightController components.
TODO
InputContext
to instead have two entities with theController
component, parented to theStage
entity.Controller
components. Those structs are pretty big, but we could split them up with something like LeftController and RightController components.