Open lefticus opened 2 years ago
I'd love to hear what the current easiest method is to do the kind of text rendering used for these kinds of games. ncurses is getting a bit long in the tooth.
Since this is planned for [fill in the blank] I was really just thinking about a quick overview of the original game and some history of the genre.
I guess I could instead look at doing a "quickly making a rogue clone with FTXUI" or something instead, or in addition to?
I'm not sure you could do both topics justice in the same video, but they both sound good to me.
What contents are gonna be mentioned in this episode? Procedural map gen? Or character build up based on number incremental? Or simply reviewing some video games? Btw, i'm recently reviewing ue4. The c++/cli seems very mysterious to many people. Also, I think it's time to teach people how to do the cpp style GC, which works perfectly with ECS pattern and imo not possible to make cyclic referencing which causes memory leaking. I also think the cpp style GC helps people understand the black magic of c++/cli. Am I supposed to create another issue entry to mention this?