Open Meowtimer opened 2 years ago
Client "Twonky" crashed a few secs before he seems to have the same problem. Windows, unknown engine-arch
Reason: The preloading thread C4Network2::RetrieveRes which shows a GUI dialog in case it bugs itself into waiting on resources (which shouldn't happen) which loops the event loop which Apple doesn't like. Sigh. Why is GUI stuff always intermingled with non-GUI stuff...
In case it was not clear yet and it is a consistent crash, please try disabling preloading in the propram tab of options. The checkbox is labeled “Preload game data” / “Spieldaten vorladen”.
Application Specific Information: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'nextEventMatchingMask should only be called from the Main Thread!' abort() called terminating with uncaught exception of type NSException
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Thread 15 Crashed: 0 0x1027978f8 ??? 1 libsystem_kernel.dylib 0x7ff80b56a5e2 sigreturn + 10 2 ??? 0x0 ??? 3 libsystem_c.dylib 0x7ff80b4ead10 abort + 123 4 libc++abi.dylib 0x7ff80b55b0b2 abort_message + 241 5 libc++abi.dylib 0x7ff80b54c1fd demangling_terminate_handler() + 266 6 libobjc.A.dylib 0x7ff80b4496de _objc_terminate() + 96 7 libc++abi.dylib 0x7ff80b55a4d7 std::terminate(void ()()) + 8 8 libc++abi.dylib 0x7ff80b55cd55 cxxabiv1::failed_throw(cxxabiv1::cxa_exception) + 27 9 libc++abi.dylib 0x7ff80b55cd1c cxa_throw + 116 10 libobjc.A.dylib 0x7ff80b441ecc objc_exception_throw + 302 11 AppKit 0x7ff80dfb7116 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 4773 12 clonk 0x101460d7d Cocoa_PumpEvents + 125 13 clonk 0x10138a171 SDL_WaitEventTimeout_REAL + 721 14 clonk 0x10114d40c CStdApp::HandleMessage(unsigned int, bool) + 252 15 clonk 0x100fa80c2 C4GUI::Dialog::Execute() + 50 16 clonk 0x101018c13 C4Network2::RetrieveRes(C4Network2ResCore const&, int, char const, bool) + 659 17 clonk 0x100f820f6 C4GameResList::RetrieveFiles() + 134 18 clonk 0x100f5eb6f C4Game::InitGameFirstPart() + 431 19 clonk 0x100f6bf5a void std::1::thread_proxy<std::1::tuple<std::1::unique_ptr<std::1::thread_struct, std::1::default_deletestd::1::thread_struct >, C4Game::Preload()::$_1, std::__1::unique_ptr<CStdGLCtx, std::1::default_delete > > >(void*) + 106 20 libsystem_pthread.dylib 0x7ff80b59e4f4 _pthread_start + 125 21 libsystem_pthread.dylib 0x7ff80b59a00f thread_start + 15
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