Closed Lefruite1337 closed 11 months ago
Hey, Until the mod is fixed you can play with the previous version
To do this, you must activate it in Property > Beta > previous
Update the game and enjoy !
It gives null reference exception at "SetPlayerVoiceFilters(ref SoundManager __instance)" when try to invite player.
Mod works at V40, and @Fingarde 's suggestion is working fine.
Should be fixed in 2.5.0, although there's still a pretty nasty bug in basegame, i'll copy this here for prudence
Right now in v45, there's a base game bug that breaks the game when anybody disconnects or gets kicked.
This leads to public lobbies breaking often generally, but especially if you're trying to get 40 people into one lobby.
As of the time of writing, this bug applies to all lobbies (Vanilla, BiggerLobby, MoreCompany, etc). Please be warned you will have to restart if anybody disconnects, or attempts to join with the wrong mod version.
This will apply until this is fixed in the base game, or a workaround is found, at which point this warning will be removed.
Kick bug fixed in basegame, closing as completed
Traceback: [Error : Unity Log] AmbiguousMatchException: Ambiguous match found. Stack trace: System.RuntimeType.GetMethodImplCommon (System.String name, System.Int32 genericParameterCount, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) (at <787acc3c9a4c471ba7d971300105af24>:0) System.RuntimeType.GetMethodImpl (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) (at <787acc3c9a4c471ba7d971300105af24>:0) System.Type.GetMethod (System.String name, System.Reflection.BindingFlags bindingAttr) (at <787acc3c9a4c471ba7d971300105af24>:0) HarmonyLib.AccessTools.DeclaredMethod (System.Type type, System.String name, System.Type[] parameters, System.Type[] generics) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.PatchTools.GetOriginalMethod (HarmonyLib.HarmonyMethod attr) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) Rethrow as HarmonyException: Ambiguous match for HarmonyMethod[(class=HUDManager, methodname=SyncAllPlayerLevelsServerRpc, type=Normal, args=undefined)] HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.PatchAll (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) BiggerLobby.Plugin.Awake () (at :0) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()
Game was updated several minutes ago and mod no longer works. Lobby instantly crashes on player connect.