legoandmars / BiggerLobby

Functional version of kermeet's biglobby mod.
MIT License
15 stars 4 forks source link

stuck leaving moon #27

Closed KronosThanato closed 8 months ago

KronosThanato commented 8 months ago

Every time I try to leave a moon it gets stuck wait for ship to land. this happens regardless of other people in lobby or not, I've tried making a profile with only it, to see if there was an incompatibility or something going on, and it only fixes it when I disable BiggerLobby. I'm on Version 2.6.0. I'm not sure why it is doing this, gonna try to verify files on steam and see if that fixes it.

KronosThanato commented 8 months ago

I should also note that it only happens when I host,

KronosThanato commented 8 months ago

I may have found a fix, but not the cause of the issue so I can't recreate it. What I did was export my profiles, then in the thunderstore data folder I deleted the whole Lethal Company then imported the profiles back, and it fixed it.

KronosThanato commented 8 months ago

It seemed to start again, and I can't figure out the cause, and there is no error messages in the bepin log. The game just keeps getting stuck "waiting for ship to land" when returning to orbit for me only when I host, and no matter what other mods I have installed (tried with only BiggerLobby on new profile in Thunderstore). This is the one I'm useing: BiggerLobby.

KronosThanato commented 8 months ago

Here is the log for starting game, landing then taking off. Only Bigger Lobby is installed with this profile. LogOutput.log

Log File Contents for if you don't want to download. ### [Message: BepInEx] BepInEx 5.4.21.0 - Lethal Company (12/5/2023 10:50:54 AM) [Info : BepInEx] Running under Unity v2022.3.9.15351836 [Info : BepInEx] CLR runtime version: 4.0.30319.42000 [Info : BepInEx] Supports SRE: True [Info : BepInEx] System platform: Bits64, Windows [Message: BepInEx] Preloader started [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0] [Info : BepInEx] 1 patcher plugin loaded [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader] [Message: BepInEx] Preloader finished [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Info : BepInEx] 2 plugins to load [Info : BepInEx] Loading [BiggerLobby 2.6.0] [Info : Unity Log] Kick Fix Applied [Info :BiggerLobby] BiggerLobby loaded [Info : BepInEx] Loading [Lethal Company API 3.4.4] [Warning:Lethal Company API] .____ _________ _____ __________ .___ | | \_ ___ \ / _ \ \______ \| | | | / \ \/ / /_\ \ | ___/| | | |___\ \____ / | \| | | | |_______ \\______ /______\____|__ /|____| |___| \/ \//_____/ \/ [Info :Lethal Company API] LC_API Starting up.. [Message: BepInEx] Chainloader startup complete [Message:Lethal Company API] A plugin has set your game to only allow you to play with other people who have mods! [Info :Lethal Company API] LC_API Started! [Info : Unity Log] Saving changed settings [Info : Unity Log] subcribing to steam callbacks [Warning: Unity Log] Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. [Info : Unity Log] Returning week num: 5 [Info : Unity Log] week num: 5 [Info : Unity Log] host button pressed [Info : Unity Log] Returning week num: 5 [Info : Unity Log] AAAAAA [Info : Unity Log] 0 [Info : Unity Log] 0 [Info : Unity Log] AAAAAA [Info : Unity Log] 0 [Info : Unity Log] 1 [Info : Unity Log] AAAAAA [Info : Unity Log] 0 [Info : Unity Log] 2 [Info : Unity Log] AAAAAA [Info : Unity Log] 0 [Info : Unity Log] -1 [Info : Unity Log] Returning week num: 5 [Info : Unity Log] host button pressed [Info : Unity Log] SETTING MAX PLAYERS TO 16! [Info : Unity Log] Displaying menu message [Info : Unity Log] Connection approval callback! Game version of client request: [Info : Unity Log] Joining client id: 0; Local/host client id: 0 [Info : Unity Log] Stopped connection approval callback, as the client in question was the host! [Warning: Unity Log] [Netcode] You cannot decline the host connection. The connection was automatically approved. [Info : Unity Log] started host! [Info : Unity Log] are we in a server?: True [Message:Lethal Company API] server pre-setup success [Info : Unity Log] Lobby has been created [Info : Unity Log] Enabling connection callbacks in StartOfRound [Info : Unity Log] Began listening to SceneManager_OnLoadComplete1 on this client [Warning: Unity Log] damageTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn! [Info : Unity Log] level id: 0 [Info : Unity Log] Changing level [Info : Unity Log] Item sales percentages #0: 0 [Info : Unity Log] Item sales percentages #1: 0 [Info : Unity Log] Item sales percentages #2: 0 [Info : Unity Log] Item sales percentages #3: 0 [Info : Unity Log] Item sales percentages #4: 0 [Info : Unity Log] Item sales percentages #5: 0 [Info : Unity Log] Item sales percentages #6: 0 [Info : Unity Log] Item sales percentages #7: 0 [Info : Unity Log] Item sales percentages #8: 0 [Info : Unity Log] Item sales percentages #9: 0 [Info : Unity Log] Item sales percentages #10: 0 [Info : Unity Log] Item sales percentages #11: 0 [Info : Unity Log] Item sales percentages #12: 0 [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned? [Info : Unity Log] Suits: 1 [Info : Unity Log] Suit #0: 0 [Info : Unity Log] pos: (-2.45, 2.75, -8.41); rot: (0.00, 90.00, 0.00) [Info : Unity Log] Key 'shipGrabbableItems' does not exist [Info : Unity Log] Item sales percentages #0: 0 [Info : Unity Log] Item sales percentages #1: 0 [Info : Unity Log] Item sales percentages #2: 0 [Info : Unity Log] Item sales percentages #3: 0 [Info : Unity Log] Item sales percentages #4: 0 [Info : Unity Log] Item sales percentages #5: 0 [Info : Unity Log] Item sales percentages #6: 0 [Info : Unity Log] Item sales percentages #7: 0 [Info : Unity Log] Item sales percentages #8: 0 [Info : Unity Log] Item sales percentages #9: 0 [Info : Unity Log] Item sales percentages #10: 0 [Info : Unity Log] Item sales percentages #11: 0 [Info : Unity Log] Item sales percentages #12: 0 [Info : Unity Log] Group credits: 60 [Info : Unity Log] Can't add component 'RectTransform' to ScrollViewport because such a component is already added to the game object! [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/LightSwitchContainer/PlacementCollider" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/Cube" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/AnimatedShipDoor/HangarDoorLeft (1)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (1)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ControlDesk.001" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (3)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (7)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/StorageCloset/Cube.000/Cube" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (6)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (8)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (5)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (4)" [Info : Unity Log] Taking control of player Player and enabling camera! [Info : Unity Log] Starting voice tracking for player: Kronos [Info : Unity Log] !!!! ENABLING CAMERA FOR PLAYER: Player [Info : Unity Log] !!!! connectedPlayersAmount: 0 [Info : Unity Log] Has beta?: {hasBeta} [Info : Unity Log] Has beta save data: True [Warning:Lethal Company API] Asking all other players for their mod list.. [Info : Unity Log] Lever animation: setting bool to True [Info : Unity Log] Sent lever animation RPC on this client [Info : Unity Log] STOPPING SPECIAL ANIMATION ON LOCAL CLIENT; player who was using: Kronos [Info : Unity Log] Loading scene [Info : Unity Log] Scene that began loading: Level1Experimentation [Info : Unity Log] LOADING GAME!!!!! [Info : Unity Log] Waiting for all players to load! [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used. [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (6)/Collision/Cube (47)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (8)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (7)/Collision (1)/Cube (48)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (3)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam/Collision (6)/Cube (47)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (37)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (4)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (1)/Collision (5)/Cube (47)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (41)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (6)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (11)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (59)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (55)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (4)/Collision (2)/Cube (48)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (56)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (5)/Collision (1)/Cube (48)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (3)/Collision (3)/Cube (48)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (27)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (57)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (2)/Collision (4)/Cube (47)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (35)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (4)/Collision (4)/Cube (47)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (34)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (7)/Collision (1)/Cube (47)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (26)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (4)/Collision (2)/Cube (47)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (18)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (38)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (60)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (49)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (51)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (4)/Collision (4)/Cube (48)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (15)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (6)/Collision/Cube (48)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (5)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (2)/Collision (4)/Cube (48)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (7)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (10)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (48)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (1)/Collision (5)/Cube (48)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (17)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam/Collision (6)/Cube (48)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (5)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (39)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (36)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (5)/Collision (1)/Cube (47)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (9)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (3)/Collision (3)/Cube (47)" [Info : Unity Log] GenerateNewFloor(). Map generator's random seed: 1200517623 [Info : Unity Log] Dungeon finished generating in one frame. [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (39)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (38)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (37)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (1)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (2)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (9)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (8)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (4)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (6)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (7)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (10)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (3)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (5)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (1)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (2)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (9)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (8)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (4)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (6)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (7)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (10)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (3)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (5)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (1)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (2)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (9)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (8)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (4)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (6)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (7)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (10)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (3)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (5)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (5)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (4)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (6)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (3)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (1)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (2)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (3)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (1)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (2)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (1)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (3)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (4)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (5)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (2)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (6)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (7)" [Warning: Unity Log] [Dissonance:Recording] (02:45:34.608) BasicMicrophoneCapture: Insufficient buffer space, requested 17280, clamped to 16383 (dropping 897 samples) [Warning: Unity Log] [Dissonance:Recording] (02:45:34.609) BasePreprocessingPipeline: Lost 480 samples in the preprocessor (buffer full), injecting silence to compensate [Warning: Unity Log] [Dissonance:Recording] (02:45:34.610) BasePreprocessingPipeline: Lost 480 samples in the preprocessor (buffer full), injecting silence to compensate [Warning: Unity Log] [Dissonance:Recording] (02:45:34.610) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:0.318587) [Info : Unity Log] Players finished generating the new floor [Info : Unity Log] Spawning synced props on server. Length: 26 [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)). [Info : Unity Log] Number of scrap to spawn: 10. minTotalScrapValue: 80. Total value of items: 0. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)/ScanNode" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)/ScanNode" [Warning: Unity Log] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)" [Info : Unity Log] Setting door BigDoor(Clone) with code z3 to open [Info : Unity Log] setting big door open for door BigDoor(Clone); True; True [Info : Unity Log] bool val: True [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Info : Unity Log] Setting door BigDoor(Clone) with code r4 to open [Info : Unity Log] setting big door open for door BigDoor(Clone); True; True [Info : Unity Log] bool val: True [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Info : Unity Log] Setting door BigDoor(Clone) with code t2 to open [Info : Unity Log] setting big door open for door BigDoor(Clone); True; True [Info : Unity Log] bool val: True [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Info : Unity Log] Setting door BigDoor(Clone) with code f2 to open [Info : Unity Log] setting big door open for door BigDoor(Clone); True; True [Info : Unity Log] bool val: True [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Info : Unity Log] Turning lights on at start [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Info : Unity Log] spawn chance range min/max : -5, 2; time of day percent: 0.09259259 [Info : Unity Log] spawn chance range min/max (non integer) : -5.64065, 2.35935 [Info : Unity Log] base chance daytime: 1.45262 [Info : Unity Log] timeuptocurrenthour: 120; totalTime: 1080 [Info : Unity Log] AnomalyRandom 2: 1 [Info : Unity Log] Anomaly random 3: -34.44582, -2.577959, -48.45485 [Info : Unity Log] spawn chance range min/max : -5, 2; time of day percent: 0.09260847 [Info : Unity Log] spawn chance range min/max (non integer) : -5.640427, 2.359573 [Info : Unity Log] Setting enemy numberspawned to 0 to start: Centipede [Info : Unity Log] enemy #0 probability - 51 [Info : Unity Log] Setting enemy numberspawned to 0 to start: Bunker Spider [Info : Unity Log] enemy #1 probability - 58 [Info : Unity Log] Setting enemy numberspawned to 0 to start: Hoarding bug [Info : Unity Log] enemy #2 probability - 28 [Info : Unity Log] Setting enemy numberspawned to 0 to start: Flowerman [Info : Unity Log] enemy #3 probability - 13 [Info : Unity Log] Setting enemy numberspawned to 0 to start: Crawler [Info : Unity Log] enemy #4 probability - 15 [Info : Unity Log] Setting enemy numberspawned to 0 to start: Blob [Info : Unity Log] enemy #5 probability - 30 [Info : Unity Log] Setting enemy numberspawned to 0 to start: Girl [Info : Unity Log] enemy #6 probability - 0 [Info : Unity Log] Setting enemy numberspawned to 0 to start: Puffer [Info : Unity Log] enemy #7 probability - 28 [Info : Unity Log] Setting enemy numberspawned to 0 to start: Nutcracker [Info : Unity Log] enemy #8 probability - 1 [Info : Unity Log] ADDING ENEMY #5: Blob [Info : Unity Log] Adding 1 to power level, enemy: Blob [Info : Unity Log] Setting bee random seed: 14544621 [Info : Unity Log] Set bee hive random position: (-30.23, -2.46, -51.72) [Info : Unity Log] Set targetfloorposition of hive: (-30.23, -1.96, -51.72) [Info : Unity Log] startofround: 0; 0 [Info : Unity Log] clientRPC scrap values length: 10 [Info : Unity Log] clip index: 9; soundType: 2; insanity sounds: False; vol: 0.4836224 [Info : Unity Log] Found enemy vent which has its time up: VentEntrance(Clone). Spawning Blob from vent. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Info : Unity Log] Spawned enemy from vent [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Info : Unity Log] Lever animation: setting bool to False [Info : Unity Log] Sent lever animation RPC on this client [Info : Unity Log] STOPPING SPECIAL ANIMATION ON LOCAL CLIENT; player who was using: Kronos [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target. [Info : Unity Log] clip index: 6; soundType: 2; insanity sounds: False; vol: 0.7234956 [Info : Unity Log] Ship is leaving. Despawning props and enemies. [Info : Unity Log] Despawning props and enemies #2 [Info : Unity Log] Despawning props and enemies #3 [Info : Unity Log] Enemies on map: 2 [Info : Unity Log] Despawning enemy: Blob(Clone) [Info : Unity Log] Despawning enemy: RedLocustBees(Clone) [Warning: Unity Log] [Netcode] NetworkObject #106 moved to the root because its parent NetworkObject #101 is destroyed [Warning: Unity Log] [Netcode] NetworkObject #107 moved to the root because its parent NetworkObject #105 is destroyed [Info : Unity Log] Adding EXPANDED stats! [Info : Unity Log] Scrap collected: 0 [Info : Unity Log] XP gain before scaling to scrap returned: 10 [Info : Unity Log] 0 [Info : Unity Log] 0 [Info : Unity Log] Gained no XP [Error : Unity Log] DivideByZeroException: Attempted to divide by zero. Stack trace: HUDManager.SetPlayerLevel (System.Boolean isDead, System.Boolean mostProfitable, System.Boolean allPlayersDead) (at :0) StartOfRound+d__260.MoveNext () (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) [Info : Unity Log] PLAYER OPENED MENU [Info : Unity Log] In terminal menu: False [Info : Unity Log] PLAYER OPENED MENU [Info : Unity Log] In terminal menu: False [Info : Unity Log] PLAYER OPENED MENU [Info : Unity Log] In terminal menu: False [Info : Unity Log] PLAYER OPENED MENU [Info : Unity Log] In terminal menu: False [Info : Unity Log] PLAYER OPENED MENU [Info : Unity Log] In terminal menu: False [Info : Unity Log] PLAYER OPENED MENU [Info : Unity Log] In terminal menu: False [Info : Unity Log] PLAYER OPENED MENU [Info : Unity Log] In terminal menu: False [Info : Unity Log] PLAYER OPENED MENU [Info : Unity Log] In terminal menu: False [Info : Unity Log] PLAYER OPENED MENU [Info : Unity Log] In terminal menu: False [Info : Unity Log] PLAYER OPENED MENU [Info : Unity Log] In terminal menu: False [Info : Unity Log] PLAYER OPENED MENU [Info : Unity Log] In terminal menu: False [Info : Unity Log] PLAYER OPENED MENU [Info : Unity Log] In terminal menu: False [Info : Unity Log] PLAYER OPENED MENU [Info : Unity Log] In terminal menu: False [Info : Unity Log] PLAYER OPENED MENU [Info : Unity Log] In terminal menu: False [Info : Unity Log] PLAYER OPENED MENU [Info : Unity Log] In terminal menu: False [Info : Unity Log] PLAYER OPENED MENU [Info : Unity Log] In terminal menu: False [Info : Unity Log] Leaving current lobby [Info : Unity Log] Disconnecting and setting networkobjects to destroy with owner [Info : Unity Log] Shutting down and disconnecting from server. Is host?: True [Info : Unity Log] Resetting unlockables list! [Info : Unity Log] Scene manager is null [Info : Unity Log] Terminal disabled, disabling ESC key listener [Info : Unity Log] DISABLING connection callbacks in round manager [Warning: Unity Log] Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. [Info : Unity Log] Returning week num: 5 [Info : Unity Log] week num: 5 [Info : Unity Log] unsubscribing from steam callbacks
KronosThanato commented 8 months ago

I think I figured it out finally figured it out. It seems to have been something wrong with the Character Save Data. I deleted it and It's working with no issue now.

To fix it if you have the issue too (it will reset your level and game settings) just go to

AppData\LocalLow\ZeekerssRBLX\Lethal Company

and delete all the player data.