legoatoom / ConnectibleChains

Connect your fences with a decorative chain!
GNU Lesser General Public License v3.0
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[Bug]: Chains randomly "break" #68

Open Striker183 opened 4 hours ago

Striker183 commented 4 hours ago

Checklist

MC Version

1.21.1

What is the problem?

I use this mod very actively and think it's really cool. But some chains just "break" and the items are left lying around. This happens completely randomly and cannot be provoked (with the exception of placing chains).

Relevant log output

Video: https://youtu.be/MgJ0CSHG3OI
MSFortuneBlack commented 3 hours ago

Commenting as i am having the same issue: Server log: [22:32:26] [Server thread/WARN]: Collision storage contained reference to null (#496550) which is not a collision entity.

the chains break randomly with seemingly no cause

Striker183 commented 3 hours ago

Got the same logs btw

[22:11:52] [Server thread/WARN]: Collision storage contained reference to null (#132048) which is not a collision entity. [22:11:52] [Server thread/WARN]: Collision storage contained reference to null (#132050) which is not a collision entity. [22:11:52] [Server thread/WARN]: Collision storage contained reference to null (#127734) which is not a collision entity.