Open lehjr opened 4 years ago
railgun: work in progress. The projectile requires it's own entity now and that entity requires a model.
I wouldn't spend to much effort on the projectile. Just make a tiny black cube, bam.
Does this mean the railgun will use ammo now? If so, will the ammo be stored in the fist or the player inv? Might I suggest 81 bullets per iron ingot? (1 ingot -> 9 nuggets -> 9*9 bullets)
The railgun will work as before, but the ray tracing code without an entity is unnecessarily complicated. It will be quicker to just do it with an entity. The bigger issue is going to be the plasma cannon, since that was ALL opengl.
I'm thinking of dropping the leather plating. The only way to make it worth while for the player to craft is to make it stupidly cheap.
Rendering still has some issues. The high poly armor does a performance hit. I will try to reduce this as much as possible, but there will always be a performance penalty for being able to customize anything. The tinker table has some glitchiness in the stat displays. I haven't had a chance to dig into it yet.
Recipes: currently unfinished. Waiting for modules to be finalized before finishing recipes as some modules may not make it to the final cut.
Some modules are finished, others are still a work in progress. Those marked as untested may or may not be functioning properly or at all.
Armor Modules:
Cosmetic Module:
Energy Storage modules:
Energy generation modules:
Environmental modules:
Movement modules:
Special Modules:
Vision modules:
Mining Enhancement modules:
Tool Modules:
Weapon Modules: