It would be nice if the engine could settle on which unit it uses for
rotations, whether degrees or radians, instead of having some methods that use
degrees and some that use radians.
Example: Sprite.setVelocity's angle expects a radian
Sprite.rotate expects a degree.
Original issue reported on code.google.com by christia...@gmail.com on 30 Jul 2010 at 12:40
Original issue reported on code.google.com by
christia...@gmail.com
on 30 Jul 2010 at 12:40