It was due to the corner cutting. It would sometimes call "moveInDirection", then later call "lookAtBlock" (for a different block) without canceling the previous movement. Should be okay now. Leaving open because it might happen for other reasons too
It was due to the corner cutting. It would sometimes call "moveInDirection", then later call "lookAtBlock" (for a different block) without canceling the previous movement. Should be okay now. Leaving open because it might happen for other reasons too